Author Topic: Arma 2 Mega mod-app 100% undetected  (Read 12509 times)

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1434742

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #105 on: October 03, 2011, 04:08:33 am »
Here is how you display the text if you are using Stronghax:

Code: [Select]
["titleText [""/!\ *WARNING* Someone is robbing the bank! *WARNING* /!\"", ""plain""]"] execVM "\Stronghax\runMagic.sqf";
Here is how you play the bank rob sound for everyone if you using Stronghax:

Code: [Select]
["player say ""Bank_alarm"";"] execVM "\Stronghax\runMagic.sqf";
Here is how you do both at once (real bank robbery effect) if you are using Stronghax:

Code: [Select]
["
titleText [""/!\ *WARNING* Someone is robbing the bank! *WARNING* /!\"", ""plain""];
player say ""Bank_alarm"";
"]
execVM "\Stronghax\runMagic.sqf";
Always PM me if you need anything, I am happy to help.

Alucard

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #106 on: October 03, 2011, 03:31:29 pm »
1434742 thanks
How to do did my spawn soldiers shoot in cops and civs?

Alucard

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #107 on: October 03, 2011, 04:03:38 pm »

is not working on [HGs] Server
« Last Edit: October 03, 2011, 11:00:51 pm by Alucard »

MrMedic

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #108 on: October 03, 2011, 04:17:27 pm »
no because they arent enemy sides...
« Last Edit: October 03, 2011, 04:26:46 pm by MrMedic »
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
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Pride

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #109 on: October 03, 2011, 04:34:12 pm »
Yeah, spawn a couple soldiers after that and they'll most likely open up on everyone.

Chopper minigun wielding soldiers outside cop base? You bet.

rogeruk

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #110 on: October 03, 2011, 08:31:57 pm »
Hey guys, looking to add the cop markers to the map when playing civ...

Code: [Select]
while {_copnumber <= copscount} do

{

_copmarker       = createMarkerLocal[format["cop%1_marker", _copnumber], [-100, -100]];
_copmarkerarray       = _copmarkerarray + [_copmarker];
_markername           = format["cop%1_marker", _copnumber];
_copmarkernamearray   = _copmarkernamearray + [_markername];
_copmarker setMarkerShapeLocal  "ICON";
_markername setMarkerTypeLocal  "Dot";
_markername setMarkerColorLocal "ColorBlue";
_markername setMarkerSizeLocal  [1.2, 1.2];
format["cop%1_marker", _copnumber]
setMarkerTextLocal format["Cop%1" , _copnumber];
_copnumber = _copnumber + 1;

};

{_x SetMarkerPosLocal [(getMarkerPos "marker_dead" select 0)-1000,(getMarkerPos "marker_dead" select 1)-1000]} forEach _copmarkernamearray;

while {true} do

{

_counter = 0;

while {_counter < count coparray} do

{

_cop = coparray select _counter;
if (isnull _cop or !isPlayer _cop or copmarker_on == 0) then

{

(_copmarkernamearray select _counter) SetMarkerPosLocal (getmarkerpos "marker_dead");

}
else
{

if (alive _cop) then {(_copmarkernamearray select _counter) SetMarkerPosLocal [position _cop select 0, position _cop select 1];};
sleep 1;

};

_counter = _counter + 1;

};

sleep 1;

};

Could i just run that?

MrMedic

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #111 on: October 03, 2011, 10:14:20 pm »
Yeah, spawn a couple soldiers after that and they'll most likely open up on everyone.

Chopper minigun wielding soldiers outside cop base? You bet.

good idea im making that right now. going to make them invisible as well  :smile
« Last Edit: October 03, 2011, 10:20:33 pm by MrMedic »
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
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1434742

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #112 on: October 03, 2011, 11:37:36 pm »
1434742 thanks
How to do did my spawn soldiers shoot in cops and civs?

The soldiers that you spawn will shoot cops if the soldiers are east. When you shoot too many people on your team, they will fire on you. This has to do with rating. Look up the addRating command. Use that to get your soldiers to fire on everyone.

runMagic will not work on HGS. I have tested this myself. Use a different public script.  You can try to use _do_public on HGS. Give aks to all command uses _do_public and everyone gets aks. They both make everyone exec the command, but they use different methods.
Always PM me if you need anything, I am happy to help.

rogeruk

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #113 on: October 04, 2011, 12:46:21 am »
HGs is now a password-ed server :P

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #114 on: October 04, 2011, 12:51:00 am »
Check this out




click the link below to watch the video.

http://www.youtube.com/watch?v=Q6WIV3-eJCA
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
you need a paypal account for the private versions.

Website:
http://bit.ly/medic101

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MrMedic

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #115 on: October 04, 2011, 01:24:24 am »
http://www.youtube.com/watch?v=F9f5EmobZ0E

part 2 , got all the server bouncing in this one
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
you need a paypal account for the private versions.

Website:
http://bit.ly/medic101

Teamspeak 3: 85.236.101.5:10157

i mss old ofp

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #116 on: October 04, 2011, 01:31:08 am »
funyyyyyyyyyyyyyyy stuff
692063616E206C6F616420612070626F6F6E2074686520666C79206C6D616F00

the joke is you!!!!

M. O.

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #117 on: October 04, 2011, 02:45:14 am »
http://www.youtube.com/watch?v=F9f5EmobZ0E

part 2 , got all the server bouncing in this one

Lool! Best in-game movie I've seen in a month or more. A small map/arena with everybody bouncing would make some great art.

The other day I was thinking of why there aren't any jumping vehicles in FPS games. It would've been a cool addition in BF2142 for example ( - or why not arma)?

I don't know if the scripting engine lets you specify acceleration to objects. But if so a natural step would be simulate a firework effect with 10 or so of them. The artist gathers the brutes in a couple of square feet and then they are pushed to a height of 200m above ground where they then split up in different directions for all to see (of course the observers have to be disarmed and placed somewhere where the view is good). Or why not teleport people to some off-map spot where they bounce randomly and try to shoot each other with some really slow guns. A game inside itself!




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lraxy

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #118 on: October 04, 2011, 03:08:54 am »
any luck if i could grab it? One of my friend said he is making a server.. and i remember when i use to troll on it with alex.pbo!

Marci

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #119 on: October 05, 2011, 03:06:12 pm »
Hi does this mod-app still works?
Today i joined the HGs Server and before i saw something i was dead, had a black screen and all my Controls didnt work.

Can someone confirm this?

Edit: Its 100% working on the TALON
« Last Edit: October 05, 2011, 03:14:54 pm by Marci »