Author Topic: Arma 2 Mega mod-app 100% undetected  (Read 15017 times)

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jcdenton

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #30 on: September 08, 2011, 11:32:25 pm »
Components.hpp - Send me too pls =)

1434742

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #31 on: September 09, 2011, 12:40:15 am »
i looked into the warfare2vehicles.pbo and tried to binarize but i just looks like any other darky mod-app too so it doesnt matter ....damn.....if i would have more time...

I found a resource on the web for Arma 2 and it said that the #include command DOES NOT WORK in bin. Only in cpp. So that is why I am making new combined ops version with the menu inside the bin so no need for #include command. For that, I need a pbo that OA and Arma 2 share and to make my config size match that. That is what I am working on now. Replacing buttons with list/combo boxes so that I reduce the config file size to match the original.
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Colaman

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #32 on: September 10, 2011, 02:40:41 pm »
How is it possible to start him in OA And Arma 2 FREE?
sorry i bad speak english

1434742

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #33 on: September 11, 2011, 12:15:10 am »
NEW UPDATE ON COMBINED OPS MULTI MOD-APP: Vehicle spawn menu finished. Overall config size has been reduced from 33 kb to 18 kb (this is in cpp format, bin makes it even smaller). Animation menu remaining, but will be replace with "Random Options" where I will put a variety of commands and in the same format as other menus, in combo box.

NEW UPDATE: Misc menu is almost finished. It should be released today if I get to making it undetected. Otherwise, it will be probably released tomorrow.
« Last Edit: September 11, 2011, 01:56:46 am by 1434742 »
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jcdenton

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #34 on: September 11, 2011, 03:12:25 am »
1434742

Great!

P.S. - "Super Weapons" option was funny =) heh...

i mss old ofp

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #35 on: September 11, 2011, 03:53:30 am »

   private ["_unit"];
   while {i_mss_ofp_DEBUG_GodSightState > 0} do{
      _unit = cursorTarget;
      if( ! isNull _unit) then {
         if(alive _unit) then {
            if( i_mss_ofp_GodSightState == 1) then {
               if ( (playerSide != side _unit) && (side _unit != civilian)) then {         
                  _unit setdamage 1;
               };
            }else{
               _unit setdamage 1;
            };
         };
      };
      sleep 0.2;
   };
};

i_mss_ofp_DEBUG_GodSight ={
   if ((count _this)>0) then{
      i_mss_ofp_GodSightState = _this select 0;
   }else{
      i_mss_ofp GodSightState = 1;
   };
   
   if (i_mss_ofp_GodSightState > 0) then{
      [] spawn i_mss_ofp_doGodSight;
   };
   i_mss_ofp_GodSightState;
};
692063616E206C6F616420612070626F6F6E2074686520666C79206C6D616F00

the joke is you!!!!

MrMedic

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #36 on: September 11, 2011, 04:58:47 am »
ffs massive overkill you say you made a mod-app yourself.. bullshit ..

his version

   private ["_unit"];
   while {i_mss_ofp_DEBUG_GodSightState > 0} do{
      _unit = cursorTarget;
      if( ! isNull _unit) then {
         if(alive _unit) then {
            if( i_mss_ofp_GodSightState == 1) then {
               if ( (playerSide != side _unit) && (side _unit != civilian)) then {         
                  _unit setdamage 1;
               };
            }else{
               _unit setdamage 1;
            };
         };
      };
      sleep 0.2;
   };
};

i_mss_ofp_DEBUG_GodSight ={
   if ((count _this)>0) then{
      i_mss_ofp_GodSightState = _this select 0;
   }else{
      i_mss_ofp GodSightState = 1;
   };
  
   if (i_mss_ofp_GodSightState > 0) then{
      [] spawn i_mss_ofp_doGodSight;
   };
   i_mss_ofp_GodSightState;
};


all you have to do is this below:



dickhead = name CursorTarget;
publicVariable "dickhead";
Blah="if (name (vehicle player) == dickhead) then {Player Setdammage 1;};";
player setVehicleInit Blah;hintsilent "";processInitCommands;hintsilent "";clearVehicleInit player;



but he didnt know that hes full of it .. ;)

{ removed me telling him what i think of him }


« Last Edit: September 11, 2011, 05:21:24 am by MrMedic »
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1434742

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #37 on: September 11, 2011, 06:31:06 am »
I have bad news. I have finished the hack and it is fully detected for Arma 2 (good news  :icon_thumbsup). The problem is that when I open OA nothing appears in any menu. I have tried 3 pbos so far and non have worked. I have two options, keep trying until I find a way to get it undetected for OA, or release it just for Arma 2 and then make a separate release for OA. The hack has many new options and advantages. Tell me your opinions.
Always PM me if you need anything, I am happy to help.

Colaman

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #38 on: September 11, 2011, 12:26:58 pm »
Quote
keep trying until I find a way to get it undetected for OA,
sorry i bad speak english

Colaman

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #39 on: September 11, 2011, 12:41:10 pm »
1434742
please addd button artylery off
sorry i bad speak english

MrMedic

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #40 on: September 11, 2011, 06:18:55 pm »
I have bad news. I have finished the mod-app and it is fully detected for Arma 2 (good news  :icon_thumbsup). The problem is that when I open OA nothing appears in any menu. I have tried 3 pbos so far and non have worked. I have two options, keep trying until I find a way to get it undetected for OA, or release it just for Arma 2 and then make a separate release for OA. The mod-app has many new options and advantages. Tell me your opinions.

Release it maybe someone will fix it.
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
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1434742

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #41 on: September 14, 2011, 01:52:27 am »
Upload delayed because the file is 40mb when packed (TKC limit is 10 mb). I will need to use the warfare2.pbo again for Arma 2 Multihack Update.
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1434742

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #42 on: September 16, 2011, 12:07:22 am »
I got a PM saying that BattlEye has detected this version of release. I am not sure if it is true, but be careful when joining Battleye enabled servers. Might wanna check to see if it is true on some of the smaller servers that you do not play on that have Battleye enabled.
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lozhka

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #43 on: September 16, 2011, 01:47:32 am »
got kicked off from a beta server wrong signature...

MrMedic

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #44 on: September 16, 2011, 06:50:47 pm »
same here , looks like this wont work on the new patch. oh well , i still have more bypasses  :smile
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

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