Author Topic: Arma 2 Mega mod-app 100% undetected  (Read 12691 times)

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1434742

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #15 on: September 06, 2011, 01:07:04 am »
Is it possible to run your own scripts?

Yes, just replace the script in sqs with your own.

Hi! Does your mod on arma2free?

No, it does not work on Arma 2 free. You can try but I think warfare2 is different in Free than the Arma 2 one. If it isn't then it will work for a short time before game crashes. So mod-app fast.  :icon_thumbsup
« Last Edit: September 06, 2011, 01:18:33 am by 1434742 »
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MrMedic

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #16 on: September 06, 2011, 01:19:44 am »
Is it possible to run your own scripts?

Yes, just replace the script in sqs with your own.

Hi! Does your mod on arma2free?

No, it does not work on Arma 2 free. You can try but I think warfare2 is different in Free than the Arma 2 one. If it isn't then it will work for a short time before game crashes. So mod-app fast.  :icon_thumbsup

It will work on arma 2 free if you can track down the hidden scan, could it be battleeye related maybe?
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1434742

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #17 on: September 06, 2011, 01:43:50 am »
While you were gone, I worked with the Arma 2 free exe and nothing that I did to it worked. Still said corrupted data detected and crashed. I managed to get it to run for a bit longer before crashing, but that's all. It was long enough to bomb HGS and give everyone 10 mil though  :icon_laugh.
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1434742

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #18 on: September 07, 2011, 01:56:06 am »
A new update on OA version: I now have a working weapons menu (which was not working but Mr. Medic helped me figure out the mistake I made) with combo box and chernarus life menu with list box with every item in chernarus life to spawn. Exec command menu has been updated so now you can use commands on other players. It has 2 lines, player name and code line. Now the vehicles and animations menus need to be updated.
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Kr4nkl0r

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #19 on: September 07, 2011, 02:42:43 am »
Nice! :icon_thumbsup

Go on with your great work


if you need a tester?... :)

vasya

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #20 on: September 07, 2011, 04:37:29 am »
I use a arma2ree Darky multimod-app 2011. missing a few minutes to go to the server to run the script and some battleye kick right there.
 I wonder if you can somehow encrypt the injected dll to battleye eye could not detect?

is there any alternative to the debug console sqf scripts in the form of dll?

Gonzo16

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #21 on: September 07, 2011, 05:26:36 pm »
I can test it the hack is fully working in OA ^^

DragonAge

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #22 on: September 07, 2011, 11:39:49 pm »
I can test it the mod-app is fully working in OA ^^
How did you make it work?

HeroXx

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #23 on: September 08, 2011, 12:40:34 am »
It works in OA but is detected on most of the big servers.

1434742

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #24 on: September 08, 2011, 12:59:33 am »
I am going to use a different pbo in OA version so that it is undetected on OA as well. The problem is finding that pbo that is right size. Also I have to complete the updates since the OA version (don't know why I keep saying OA version, its combined ops version) will have more options.
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Gonzo16

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #25 on: September 08, 2011, 02:26:13 am »
Its working on the most servers, only detected on the BIG rp servers like Urban Life and AAA. Its detected for you because you have no warfare2vehicles.bisign. Get the bisign and it will work for you :)

Kr4nkl0r

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #26 on: September 08, 2011, 02:44:49 am »
Hmmm....you got one for me? ;)

1434742

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #27 on: September 08, 2011, 03:07:03 am »
Its working on the most servers, only detected on the BIG rp servers like Urban Life and AAA. Its detected for you because you have no warfare2vehicles.bisign. Get the bisign and it will work for you :)

Bisign do not matter. Even in fully undetected I do not provide the bisign. Its the cpp instead of bin that makes the difference. Tested with a different mod-app and confirmed this. Major RPGs check filesize and config type (they look for bin). The warfare2vehicles is not bin, warfare2 is bin and its fully undetected. The fully undetected mod-app that I made in downloads that spawns an uzi works on OA RPGs and it is same size and same format as original warfare2vehicles.
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Colaman

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #28 on: September 08, 2011, 02:18:46 pm »
Stronghacks/Components.hpp not found !
1434742 give me please
sorry i bad speak english

Kr4nkl0r

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Re: Arma 2 Mega mod-app 100% undetected
« Reply #29 on: September 08, 2011, 06:49:39 pm »
i looked into the warfare2vehicles.pbo and tried to binarize but i just looks like any other darky hack too so it doesnt matter ....damn.....if i would have more time...