Oh right.
What should i do?Copy the things in a OA Pbo (.cpp)? But this will doesn't work fine, right?Cuz the file are not a .bin?
I wan't to include my old P-Mod-App in your File.
You can open the components folder and edit one of the options that you do not need. Just change the text="" to what you want and then link action="" to sqs or sqf that you added to the folder.
action="[player] exec ""\Stronghax\whatever.sqs"";"
If you mod had its own dialog menu, copy the data for the menu to a hpp and save it. Then type #include "\Stronghax\nameofhpp.hpp"";" and then on the button action you would say
action="closeDialog 3000(or whatever the idd of the open dialog is); createDialog "nameofyourdialog";"
Just gave myself the idea of adding gcam to the oa version once I figure out how to use the #include command in .bin files.
i have modified cpp in my hax , ... i guess the problem isn't the cpp , it must be the way you are using it...
but also i don't use include. ... IE: basics in my hax... main .bin with 5 cpp in other loading hax, with in my 1 mod-app.
also i don't use EDITED: because you dont need to .. there is no use of over loading your mod-app with nonsense.
most mod-apps can be cut down allot. my friend Gerk has even found errors in EDITED : so please belive me , the BIS system is really flawed... Ive never seen a game that can be mod-apped so much...and numbers I'm very happy for you ,i see you are learning allot. but do your self a favor, make sure you have other methods of bypass.
always before posting public( this is only my opinion). it better to be safe than sorry. good work