Author Topic: Arma 2 & OA custom hack  (Read 2204 times)

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MrMedic

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Re: Arma 2 & OA custom hack
« Reply #15 on: March 09, 2011, 11:18:22 pm »
what is it for anyway ?
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Coronel_Niel

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Re: Arma 2 & OA custom hack
« Reply #16 on: March 09, 2011, 11:21:19 pm »
That is exactly what i did.

call compile format ['%1_storage = [];',23213213];

Where 23213213 is the selected vehicle (Not used variable)

It's for my multihack.
I'm working on it slowly and not overpowering myself in trying to do it all in one sitting. I find making one part and then using it gives me the boost to then make the next part.

Trouble trying to find a way to identify a vehicle a player can understand. Currently I show them by the vehicle name used in server. (Normally something like Vehicle_Cop1_12132)

However I find that hard to read off the list. What does help is the load is near instantanious as the arrays and variables are allready on the players PC.
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MrMedic

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Re: Arma 2 & OA custom hack
« Reply #17 on: March 10, 2011, 01:06:08 am »
_vehicle = (nearestobjects [getpos _x, ["Air", "Ship", "LandVehicle"], 3] select 0);
_vehiclePlayername = format["%1_storage", _vehicle ];

name _x could be used as the identifier.

you could do this.
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MrMedic

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Re: Arma 2 & OA custom hack
« Reply #18 on: March 10, 2011, 01:18:03 am »
or do a check for if (Vehicle _x == _x )  then use name driver Vehicle _x and throw the name into an array then you know who owns the vechicle
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