Yep I remember Mr.Medic posting a short tutorial on how to locate the hidden console in Arma2. lol genius.
I was searching for those multiplayer map .pbo files and found a hidden folder called AppData which contained
another Arma2OA folder. I opened that and found 4 more folders called "Battle eye" , "MPMissoncache",
"Players", "Squads". I opened the MPMissioncache's and found the Zargabad Life 2.pbo which contained lots of
coding relating to how the game is run, in addition to the variables money_limit, bank_limit which you mentioned.
If I alter the digits pertaining to the appropiate variable within that .pbo file such as _money_limit=999999 and
save it, then load arma2 and join the Zargabad life server I will have 9999999 money in my inventory?
Also, if I had a script that shoots m1abrams tank rounds out of my m14 rifle I would place it within this .pbo
file as well? Or would I have to send the script packets to the server? Thanks for the reply's-- I'm pretty new
as well, but everyone has to start somewhere right???
"If I alter the digits pertaining to the appropiate variable within that .pbo file such as _money_limit=999999 and
save it, then load arma2 and join the Zargabad life server I will have 9999999 money in my inventory?"
Answer: FUCK NO!
The beauty of Arma 2 is that it downloads every MP mission file that you play. Saves a copy in that folder.
_money_limit=999999 <--- Variable
It's telling the game that there is a variable called "_money_limit" and it's value is 999999.
The variable _money_limit is called up in the game when you do any transaction that involves gaining "geld" onto your character's inventory.
The game checks the value of the variable, and see's if whether or not your shit is gonna go above 999999.
If it does, it returns an error message saying something along the lines of:
EPIC FUCKING FAIL!!!!Or something like that.
Anyway, variables makes the world go 'round in scripting.
*REMEMBER THAT*
What did I say?
Yaks and Ham taste lovely.
Close enough.....
ANYWAY,
You can change that shit and repack the .pbo all you want. Won't affect a god-damned thing.
Why?
Because all you're seeing is a copy of the mission, if you change anything within it, the game will realize it's not a 1:1 copy (LMFAO! VG Backups),
and then re-download, so you AGAIN have a copy of the same mission you have on the server.
In order to change the script, you'd have to REDEFINE the variable in the game.
For example, if the game loads up the following:
_money_limit=999999
_bank_limit=5000000
Then you load up the game, and when you're in the server, change the value locally... So you use a console, and simply type in
_money_limit=2000000000
or
_money_limit=dicksforlife!
Wonder what'll happen if you choose the latter and send it as a public variable for everyone in the game?
#success
If you have a script that shoots m1abrams tank rounds out of your m14 rifle, and you place it in the .pbo, then answer this question:
1) Why would it matter, if you're not playing what the server has given you?
2) How would you even call that bitch up when you're in a server w/ a custom .pbo?
THAT, my friend, is where the good old dialog hacks come into play.
If I knew who Darky was, I'd kiss him.
On the lips.
With tongue.
Just kidding.
Or am I?
No, I really am.
Alright, my wife is here.
Time to get some ass.
BYE!
-BlackGuy