Author Topic: DOOACS  (Read 2321 times)

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petr-van

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Re: DOOACS
« Reply #15 on: February 03, 2011, 11:26:44 am »
Stop bitching about me, its not like I am the only hacker on the forums.

Oh, come on .... be a sportsman. Can't you bear a little joke on you? Let Do-little :) have his second of laughter, while we know we will have hours and hours, no matter how hard he tries.
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MrMedic

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Re: DOOACS
« Reply #16 on: February 03, 2011, 01:25:15 pm »
Stop bitching about me, its not like I am the only hacker on the forums.

Oh, come on .... be a sportsman. Can't you bear a little joke on you? Let Do-little :) have his second of laughter, while we know we will have hours and hours, no matter how hard he tries.

someone is doing something right , i personally have not seen another hacker for over a week , especially on the servers that are running doolittles anti cheat script and the new beta for oa.

i have also 'heard' through the grape vine that sobeit's and bellend's hacks are no longer working. apart from the few people i shared a little bit of info with on our teamspeak there is only 1 place that i know of that has a working hack for arma 2 and arma 2 oa.
« Last Edit: February 03, 2011, 01:52:16 pm by MrMedic »
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ZOldDude

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Re: DOOACS
« Reply #17 on: February 03, 2011, 02:11:32 pm »
I know the site...and the system as it is set up to deliver and engage things (for paying customers) is very good and secured from anticheat programmers.

As for Doolittle...I like the guy.
Very bright and also has a sense of humour which with me counts for allot.

The current flood of anticheat programming I believe is a result of some programming that allowed the user to crash servers...TKC did not host such files although some of it's members had that knowledge for many years and kept it out of public knowledge/view/grasp.

While I support and defend "power to the player" in my role here on TKC,I also must also applaud efforts to keep servers safe from crashing.

Many server admin/owners have for years been posters on TKC...and I know who they are...some just spy to work against TKC and others ending up helping people to program.
In fact many who at first came to work against TKC have ended up actively helping other members of the forums,and even ended up being made section Moderators!
Some members are Uni computer class professors,more than one is/has worked in the programming/software/game industry fields.

No matter the reason some have joined the TKC forums...in the end game they all end up as Team Killing Cheaters...because after all it is just so much pure fun!
« Last Edit: February 03, 2011, 02:45:54 pm by ZOldDude »

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

Jurugi

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Re: DOOACS
« Reply #18 on: February 04, 2011, 02:31:24 am »
I find it funny that whenever BI spends 5 mins to add in a check, for example a little 1 byte packet counter, that a discussion on 'how to bypass' must be started. I think these ACs, which are so many levels behind other AC systems, are not even to be noted. It's supposed to be the other way around, you making junk and spending 5 mins and them spending an hour revamping their anti cheat due to admins/players complaining. So, you're playing right into their hands and acting like its such a struggle, putting on a nice show with a tutu and all, good job. In all seriousness if hacking was a problem they would fix it, otherwise they just add in a little check, and it would seem for the moment, 99% of them are getting kicked.

Also, I believe particularly in Arma2 that developers make it easier just so they can use 'developer cheats' and sort of test things. For example, that Benny guy who made all the warfare maps, uses godmode when he plays and no one cares. I use ESP, but rarely, as I don't usually hack since it makes it boring. However, back on point, systems like DOOACS suck because when its scripting vs scripting its usually as simple as making a variable true to bypass it. Technically it should have detected my PBO many times but it never does, cuz I haven't done anything to bypass it.
« Last Edit: February 04, 2011, 02:38:31 am by Jurugi »

MrMedic

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Re: DOOACS
« Reply #19 on: February 04, 2011, 03:13:16 am »
jurugi ... you are obviously very intelligent but you seem to be missing the point , if they up their game so do we , i find the chase almost better than the win. it is not difficult to beat them but i enjoy their efforts. it makes it entertaining.
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M. O.

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Re: DOOACS
« Reply #20 on: February 04, 2011, 03:21:24 am »
Are they working on new games? Seems to be quite silent on the Arma2 front.
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MrMedic

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Re: DOOACS
« Reply #21 on: February 04, 2011, 03:27:44 am »
i think they will release a new game soon.
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Doolittle

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Re: DOOACS
« Reply #22 on: February 04, 2011, 05:15:20 am »
Technically it should have detected my PBO many times but it never does, cuz I haven't done anything to bypass it.
What is "your" PBO? Is there somewhere I can download it? If it's private then I guarantee you I will never be able to see it because I dunno what to look for! But if you want to do a programming contest, release it and let me see if I can block it.
This post dedicated to MP ArmA cheaters, you warthog faced buffoons. Why do you have to ruin my enjoyment of the game, pigs? You scare away players, you miserable, vomitus masses.

Jurugi

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Re: DOOACS
« Reply #23 on: February 04, 2011, 05:27:34 am »
Code: [Select]
class CfgPatches {
class lPack {
units[] = {};
weapons[] = {};
requiredVersion = 1.0;
requiredAddons[] = {};
};

};

class CfgVehicles {

class All;
class AllVehicles;
class Land;
class LandVehicle;


class Man : Land {
class UserActions {
class lPack_Blablublu
{
displayName="ITTTTI";
position="";
onlyforplayer=1;
radius=5;
condition="this == player";
statement="this exec ""\pSpe\start.sqs""";
};
};
};


class Tank : LandVehicle {
class UserActions {
class lPack_Blubbib
{
displayName="ITTTTI";
position="";
onlyforplayer=1;
radius=5;
condition="alive this";
statement="this exec ""\pSpe\start.sqs""";
};

};
};

class Car : LandVehicle {
class UserActions {
class lPack_Blubbi
{
displayName="ITTTTI";
position="";
onlyforplayer=1;
radius=5;
condition="alive this";
statement="this exec ""\pSpe\start.sqs""";
};

};
};

class Air : AllVehicles {
class UserActions {
class lPack_Blubbip
{
displayName="ITTTTI";
position="";
onlyforplayer=1;
radius=5;
condition="alive this";
statement="this exec ""\pSpe\start.sqs""";
};

};
};
class Ship : AllVehicles {
class UserActions {
class lPack_Blubbis
{
displayName="ITTTTI";
position="";
onlyforplayer=1;
radius=5;
condition="alive this";
statement="this exec ""\pSpe\start.sqs""";
};

};
};

class Motorcycle : AllVehicles {
class UserActions {
class lPack_Blubbia
{
displayName="ITTTTI";
position="";
onlyforplayer=1;
radius=5;
condition="alive this";
statement="this exec ""\pSpe\start.sqs""";
};

};
};


};
class RscTitles {

};


Wonder where you went wrong?
« Last Edit: February 04, 2011, 05:53:17 am by Jurugi »

Doolittle

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Re: DOOACS
« Reply #24 on: February 04, 2011, 07:11:50 am »
Did you release this as a pbo to the public? If not then why bother?
This post dedicated to MP ArmA cheaters, you warthog faced buffoons. Why do you have to ruin my enjoyment of the game, pigs? You scare away players, you miserable, vomitus masses.

Coronel_Niel

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Re: DOOACS
« Reply #25 on: February 04, 2011, 11:24:48 am »
Now your going to see a check for the config string "lpack" appear in all shitty server's init's near you.
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Jurugi

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Re: DOOACS
« Reply #26 on: February 05, 2011, 12:54:14 am »
To prove a point.

You want me to release a public pbo that will be used so you can pretend like your proud work can actually detect something, just because no one who would use it would bother finding out why it is getting detected.

Neil is right on, lPack can be changed to lPack1 endlessly and your little thingie won't even pick it up. The actual string is actually much different, as everyone's is. Your proud system is the same thing admins have been doing since the release of OFP in their server inits, and even then it didn't work.

MrMedic

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Re: DOOACS
« Reply #27 on: February 05, 2011, 04:37:40 am »
To prove a point.

You want me to release a public pbo that will be used so you can pretend like your proud work can actually detect something, just because no one who would use it would bother finding out why it is getting detected.

Neil is right on, lPack can be changed to lPack1 endlessly and your little thingie won't even pick it up. The actual string is actually much different, as everyone's is. Your proud system is the same thing admins have been doing since the release of OFP in their server inits, and even then it didn't work.

lol
« Last Edit: February 05, 2011, 04:45:11 am by MrMedic »
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Pride

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Re: DOOACS
« Reply #28 on: February 05, 2011, 04:51:55 am »
Won't we just end up with the whole tkcdevstring random replace like ArmA?