I don't mean to complain about anything, it looks good from everything you've shown, but regular gravity feed hoppers hold 200 rounds or paint and pods carry 50-100-140 per tube. In my experience though, a 140 round pod is the most common.
Just thought maybe some insight from a paintballer would be good?
Extremly useful thank you, and any more is more welcome. Does that mean you think I should have different sized pods on the characters? Maybe for different 'classes' I will have differrent weapons with different fire-rates and ammo. I was only going to use one gun for now, but they can be added if needed. In order to create successful textures, I am going to go down to the local paintball when I can, but any information in the meantime is very useful. Some game modes will be:
Skirmish, Team Skirmish, Kick the Bucket and Team Capture ( Don's paintball script )
UPDATE ON PAINTBALL MOD - no screens yet sorry
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BOTS:
Bots will be available in the SP and MP of the paintball mod and they are currently working and in fine order!
Bots have random names
Bots have a random chat system that I have made, and similar to Quake III style
I have a mod compiled with bots and chatter ( they also throw a smoke grenade on flag capture, just like the SDK explains how to do ) that I can upload, but they only chat on flag capture, and it does crash because my scripting is sloppy at the moment. If someone wants to have a look, and can put up with a couple of random crashes here and there, PM me.