Author Topic: How many hax?  (Read 4384 times)

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ZOldDude

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Re: How many hax?
« Reply #15 on: January 02, 2011, 10:38:22 am »
What is this? An AC programmer asking tkc for help? Oh, how the mighty have fallen. :icon_laugh :icon_laugh

Btw, if you told me about a Brazilian BBQ joint near my location, I'd risk the chance of a set up to get me some brazilian style ribs, hell yeah.
Dude....it is REALLY some very good food!

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

Coronel_Niel

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Re: How many hax?
« Reply #16 on: January 02, 2011, 02:08:49 pm »
Bah ofp, Gerk should just be proud he has a good hack and that Doo is never going to get it.
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Re: How many hax?
« Reply #17 on: January 02, 2011, 04:21:53 pm »
Why don't you just tell BI to fix their crap engine Doolittle?

Gives us a better challenge.

MrMedic

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Re: How many hax?
« Reply #18 on: January 02, 2011, 05:16:01 pm »
im recieving really strange pm's lately ( very contradictory ) saying in public they can bypass then in private message asking how to bypass, i really dont think the anticheats should be too worried.

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MrMedic

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Re: How many hax?
« Reply #19 on: January 02, 2011, 05:24:10 pm »
i have unlimited , well what i meen is i can bypass any pbo any server

but dont worry i wont be releasing it.

not for a while anyaway
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Coronel_Niel

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Re: How many hax?
« Reply #20 on: January 02, 2011, 05:25:17 pm »
I'm certain I got the method behind this when you posted it. I've used this, just in a slightly different way.
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Re: How many hax?
« Reply #21 on: January 02, 2011, 05:26:06 pm »
when i posted it ? or him?

ps
doolittle says:
This post dedicated to MP ArmA cheaters, you warthog faced buffoons. Why do you have to ruin my enjoyment of the game, pigs? You scare away players, you miserable, vomitus masses.

apparently he is a professional programmer of types

i personally would love to duel with him on this one so he could show me how 'professional' he actually is.
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Coronel_Niel

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Re: How many hax?
« Reply #22 on: January 02, 2011, 05:26:41 pm »
A combo of the two. I got how it could be used when you posted it and then went back over it on his post.
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MrMedic

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Re: How many hax?
« Reply #23 on: January 02, 2011, 05:29:48 pm »
what exactly are you talking about niel?

please be specific.
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Coronel_Niel

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Re: How many hax?
« Reply #24 on: January 02, 2011, 05:31:34 pm »
PM'd
"Now we are going to watch my boys do it" - Joopig

MrMedic

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Re: How many hax?
« Reply #25 on: January 02, 2011, 05:34:11 pm »
yes i see it , pm reply sent.

i notice the names the anti-cheats call people like me and you , i have never understood why ?

if they hate us so much over a game they play imagine how much they would hate me if i fucked their wife lol

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M. O.

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Re: How many hax?
« Reply #26 on: January 02, 2011, 06:02:21 pm »
Hey guys. They sent up the bat signal, so I was just wondering, is darky.pbo the one causing all the problems or is there other pop. ones out there we have to shut down?

Thx for the birthday wishes for the last three years. I just noticed them...  :unsure

I think you should read this Doolittle:
http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=49
Description: "The purpose of this document is to give you exact answers to the many questions that are asked of TKC. Most do not fully understand the purpose of our play style, and of those that do, several disagree wholeheartedly with our ideals. In the time TKC has existed we have come across numerous opponents who wish to interrogate and ostracize members of communities such as ours. It is our hope that you will listen to our views without bias, and allow yourself to be open to unorthodox styles of play, of which you are not accustomed to."


http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=48
http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=46
http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=160

It might be good for you.  :icon_biggrin2

Forget about the boring anti-fun/anti-gaming/anti-freedom anti-cheat business. Lean back, grab a beer, read and accept the teachings of TKC.
Heckling is an art, and game hacking a science.

Coronel_Niel

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Re: How many hax?
« Reply #27 on: January 02, 2011, 06:28:15 pm »
I read the Helkers guide to Wolfenstien before, the things he has in there are some of the best :P
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MrMedic

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Re: How many hax?
« Reply #28 on: January 02, 2011, 07:57:43 pm »
doolittle you should rename the thread to

= tell me how to stop your hacks =  thread?
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Jurugi

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Re: How many hax?
« Reply #29 on: January 03, 2011, 01:10:27 am »
Well it's kind of impossible.. they would have to rewrite it and make it totally better. Let me organize it in tiers on how it's already been infiltrated, and even the topmost tier is still working.

PBOS: PBOs can mess up the game all sorts of ways, and its easy to make a name/distance esp, invisible to ai, godmode, spawn objects, do anything with this.

Tier 3- Packets - Semi-Detected/still Bypassable
People have been using WPE and packeteditors to bypass PBO Sig checks for years. Until recently, it was publicly unknown and a good method to use, and there are at 1 way which I was using in the past, not posted here, which still works half and half to bypass with packets.

Tier 2- CRC signing - Semi-Detected/still Bypassable
The simple copy and paste of the last 20bytes from a signed pbo to a user hacked PBO. Recently caused to be detected by Darky's release. However, as has been mentioned and shown, it is still useable and is still the main bypass method used by most or all PBO hackers.

Tier 1- WINAPI level patching
This is something I've worked on a bit ever since that lobby thing which is still bypassable by Tier3 and Tier2. You can set it to force-enable the lobby once you're in the lobby by using a debugger and patching it to take certain JMPs or changing the EAX registers.. also working on a much cleaner way to bypass the 'Need a bi.sign for addon' kick which comes up when you have no bi.sign, but it is possible at least, with about 5 patches and some debug work. So with a debugger, if you really needed to join a random server with a disabled lobby, you could do it without even a bi.sign and enable the lobby.

Tier 0- C++ engine hacks
Usually for game hackers it's Tier 3 (WINAPI/usermode, highly detected but bypassable), Tier0 (kernal mode, undetected, ASM), but for Arma2 the last Tier is Tier3 because of the bad anti-cheats. Godmode/ESP is possible with this.

So to answer your question or plea, or whatever it is, your attempts at using scripting language to detect the scripts within PBOS is only really the same as a 'game addon' and would never go below Tier 2.