Author Topic: Battle eye updated  (Read 1429 times)

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Gerk

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Re: Battle eye updated
« Reply #1 on: January 01, 2011, 07:43:42 pm »
 :icon_laugh this vid reminds me when you thru an a10 at me ....
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1434742

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Re: Battle eye updated
« Reply #2 on: January 01, 2011, 08:44:01 pm »
Awesome vid, saw the menu and it looked like it had many cool features. I am using lokis the most pretty much these days because it has the debug console so I can use my scripts easier.
Always PM me if you need anything, I am happy to help.

Coronel_Niel

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Re: Battle eye updated
« Reply #3 on: January 01, 2011, 09:04:51 pm »
Bah you used Darky's theme. I get bored of looking at it :S.

Replace ammo type has been done before.... Increasing bullet damage, shooting nukes ect.
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Gerk

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Re: Battle eye updated
« Reply #4 on: January 01, 2011, 09:29:24 pm »
well i will never post a video with my new hack, don't want to give even small chance to bis. I get used to mega Darky and i didn't port all the scripts from there to my hack, so i gues i ll have to use it for some time, until i port all to my new hack.
Awesome vid, saw the menu and it looked like it had many cool features. I am using lokis the most pretty much these days because it has the debug console so I can use my scripts easier.
lol i have 3 different debuggers in my hack, and i might write another one
Bah you used Darky's theme. I get bored of looking at it :S.

Replace ammo type has been done before.... Increasing bullet damage, shooting nukes ect.
I can make new Dialogs for 20 min, not a problem for me
« Last Edit: January 01, 2011, 11:40:31 pm by Gerk »

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Re: Battle eye updated
« Reply #5 on: January 02, 2011, 12:20:09 am »
well u got to admit it may have been done befor but have you realy ever seen somone in game throwing rockits like hand grnades ?
no....shooting yes but not throwing.,
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bptuner

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Re: Battle eye updated
« Reply #6 on: January 02, 2011, 10:02:07 am »
Sure it hasn't been done before, but doesn't seem overly hard to do. Nice vid though lol.

Gerk

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Re: Battle eye updated
« Reply #7 on: January 03, 2011, 05:50:59 am »
« Last Edit: January 03, 2011, 10:10:25 pm by Gerk »

MrMedic

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Re: Battle eye updated
« Reply #8 on: January 03, 2011, 06:24:30 am »
nice lol love the cars
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M. O.

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Re: Battle eye updated
« Reply #9 on: January 03, 2011, 09:13:23 am »
Magic wand lol. I liked the scene at 2:10. 2:47 is also a masterpiece. I use to take the gunner seat closest to the spawn point in some helicopter there and let someone else be pilot. Then I unleash the miniguns at everyone I see. The funny thing is that the pilot gets blamed. Driving trucks into the tails of loaded helicopters is also a great thing to do in that map, the helicopter will eventually bounce and explode, but not directly - you have time to make it alive. In OFP:R I used to RPG the tail of the Mi-transports short after take-off. Again the pilot would get the blame for the 14+ TKs.  :icon_biggrin2
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Pride

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Re: Battle eye updated
« Reply #10 on: January 03, 2011, 11:37:19 am »
Or you could do what I do, lock the helicopter then bust up the engine when he's trying to land.

Coronel_Niel

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Re: Battle eye updated
« Reply #11 on: January 03, 2011, 02:25:33 pm »
Your doing the event handler for when you fire and then spawning an A-10 infront of you. You then rotate it and add physics.

The grandes look like you do the throwing animation and then spawn the rocket above you pointing in the same direction you are.

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« Last Edit: January 03, 2011, 02:31:15 pm by Coronel_Niel »
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Gerk

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Re: Battle eye updated
« Reply #12 on: January 04, 2011, 03:16:36 am »