Author Topic: How the F*** did BattlEye detect WPE Pro?  (Read 5706 times)

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MrMedic

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Re: How the F*** did BattlEye detect WPE Pro?
« Reply #15 on: December 02, 2010, 11:55:50 pm »
and get kicked instantly by battleeye ..
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Double Hack

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Re: How the F*** did BattlEye detect WPE Pro?
« Reply #16 on: December 02, 2010, 11:59:03 pm »
Exactly!
« Last Edit: December 03, 2010, 12:04:59 am by Double Hack »


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Bellend

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Re: How the F*** did BattlEye detect WPE Pro?
« Reply #17 on: December 03, 2010, 01:25:48 am »
Use a different packet editor like 'rEdoX Packet Editor'.

MrMedic

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Re: How the F*** did BattlEye detect WPE Pro?
« Reply #18 on: December 03, 2010, 03:25:15 am »
 .. redox doesnt work for sendto
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karmalover

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Re: How the F*** did BattlEye detect WPE Pro?
« Reply #19 on: December 03, 2010, 03:32:34 am »
I'd say 4c7140    :icon_laugh

for oa

Bellend

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Re: How the F*** did BattlEye detect WPE Pro?
« Reply #20 on: December 03, 2010, 03:39:21 am »
.. redox doesnt work for sendto
Maybe not on the version you got. :P
Quickly editing your post again coward. :icon_laugh

karmalover

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Re: How the F*** did BattlEye detect WPE Pro?
« Reply #21 on: December 03, 2010, 03:41:03 am »
which version ?

MrMedic

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Re: How the F*** did BattlEye detect WPE Pro?
« Reply #22 on: December 03, 2010, 05:41:39 am »
.. redox doesnt work for sendto
Maybe not on the version you got. :P
Quickly editing your post again coward. :icon_laugh

fuck you dickhead?  :icon_laugh
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Pride

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Re: How the F*** did BattlEye detect WPE Pro?
« Reply #23 on: December 03, 2010, 05:58:19 am »
Used a udp pipe to get around it. :P

karmalover

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Re: How the F*** did BattlEye detect WPE Pro?
« Reply #24 on: December 03, 2010, 05:58:27 am »
is there a way to use wpe filters for red :unsureox ?

MrMedic

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Re: How the F*** did BattlEye detect WPE Pro?
« Reply #25 on: December 03, 2010, 06:01:51 am »
[Hidden post: You need 5 karma to see it. You currently have 73.]

Used a udp pipe to get around it. :P

whats with all this winsoc and udp packet shit ... ? there are other ways lol
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Pride

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Re: How the F*** did BattlEye detect WPE Pro?
« Reply #26 on: December 03, 2010, 06:04:06 am »
Well none of us really got that other method you posted working...

And your quoting of my post shows the content to everyone :D

MrMedic

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Re: How the F*** did BattlEye detect WPE Pro?
« Reply #27 on: December 03, 2010, 06:06:53 am »
lol does it fuck , all this packet shit is old ... if sales dont pick up soon im gonna blow this shit game out of the water , got 3 different ways and 1 is unstoppable they would have to totally re-write the game to stop it.

and as for you bellend you ripping dick ..

edit :

to all

i posted a way to bypass in dev section ...this prick bellend sells what i posted in his shitty copy pasted hack .. the day i found out he was selling my code i stopped posting anyhting usefull so blame him for you struggling if it wasnt for him a lot more info would have been posted around here.



« Last Edit: December 03, 2010, 06:15:19 am by MrMedic »
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Bellend

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Re: How the F*** did BattlEye detect WPE Pro?
« Reply #28 on: December 03, 2010, 06:16:11 am »
lol does it fuck , all this packet shit is old ... if sales dont pick up soon im gonna blow this shit game out of the water , got 3 different ways and 1 is unstoppable they would have to totally re-write the game to stop it.

and as for you bellend you ripping dick ..

to all i posted a way to bypass in dev section this prick bellend sells what i posted in his elite cp copy pasted hack ..

your a fool if you buy his hack when i release the bypass i posted in dev section his hack will be fucked in the ass lol
Haha, take your advertising shit elsewhere. :icon_laugh

bptuner

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Re: How the F*** did BattlEye detect WPE Pro?
« Reply #29 on: December 03, 2010, 11:15:11 am »
winsoc 2.0 is not used in arma 2 or oa

OA... 0x4AD2C8  ORIG [0x75] CHANGE TO [0xEB]  :icon_rolleyes2 1.56

A2... 0X498A27  ORIG [0x75] CHANGE TO [0xEB]   :icon_shifty 1.08

battleye disabled OA and Arma 2
Anyone get these to work? Neither values are 75 for me.

to all

i posted a way to bypass in dev section
Ok, but what use is that? Then telling us in the public board theres a bypass in a section that most of us dont have access to?  :icon_o_o
« Last Edit: December 03, 2010, 11:22:36 am by bptuner »