Author Topic: NEW EDITOR  (Read 803 times)

0 Members and 1 Guest are viewing this topic.

Darkhero

  • Relentless Teamkiller
  • **
  • Posts: 51
    • View Profile
NEW EDITOR
« on: July 18, 2010, 05:25:19 pm »
Hello.

I know some of you are working on a new editor.

If you do not mind, I released a new version of the editor with new features.

Because maybe the editor of the other person does not contain all functions.

Or conversely if the mine does not have all features turned on me as an example will serve to improve it ..

This will compare the two editors and make a perfect editor.

Thank you very much ...

 :icon_thumbsup :icon_thumbsup

Darkhero

  • Relentless Teamkiller
  • **
  • Posts: 51
    • View Profile
Re: NEW EDITOR
« Reply #1 on: July 19, 2010, 02:30:35 pm »
Well I have more than 20 new features in the editor will put a picture soon to see him.

Darkhero

  • Relentless Teamkiller
  • **
  • Posts: 51
    • View Profile
Re: NEW EDITOR
« Reply #2 on: July 19, 2010, 04:08:25 pm »
Here is a picture of the character animation making the movement to reload a weapon.


Darkhero

  • Relentless Teamkiller
  • **
  • Posts: 51
    • View Profile
Re: NEW EDITOR
« Reply #3 on: July 19, 2010, 05:47:44 pm »

Here I bring you and the BETA version of the editor.

Hope you like it.

Most functions only work when there is a map created in the scene.


Copied into the folder:

 Vietcong / DEV / ENGINE

Language: Spanish

 :icon_devil :icon_devil :icon_devil :icon_devil :icon_devil :icon_devil
« Last Edit: September 26, 2011, 10:47:26 pm by SR.MUERTE »

johnmann

  • Klass Klown
  • ***
  • Posts: 300
    • View Profile
    • http://www.tkc-community.net
Re: NEW EDITOR
« Reply #4 on: July 20, 2010, 05:31:16 pm »
why not just make it englishh :( lol 

im gona download it and give it a goo mate looks like a good job :)

Darkhero

  • Relentless Teamkiller
  • **
  • Posts: 51
    • View Profile
Re: NEW EDITOR
« Reply #5 on: July 20, 2010, 05:50:08 pm »
And soon take the publisher's version in English but now I can not until I have more functions enabled.

 :wink2 :wink2 :wink2 :wink2