Author Topic: Hunting game?  (Read 1278 times)

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[TKC] Aphex

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Hunting game?
« on: June 29, 2010, 06:26:03 pm »
After taking a look back into the code and modding stuff I have collected, I think that I may be able to create a hunting type mod using the Vietcong 1 engine just for a bit of fun. I think I can create some animals to move liek the AI, but the only issue I have is not being able to create my own bones to export out of 3dsmax, only a biped system with a physics modifier applied for a skin on a mesh, then exported as a .bes Skeleton Object, or normal .bes.

I already have a deer / buck model made, and the antlers will most likely be randomly changed style, size, amount of spikes etc with scripts and certain bes objects. If anyone has some tips, pointers or tools I may not have yet, please reply.

Tools I use: Haluz Studio, 3ds max plugins (VC1 & VC2), totalcmd, sdk scripts from (everywhere) - missing some still, others I will apply here when I return, in a hurry at the moment.. soz.

johnmann

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Re: Hunting game?
« Reply #1 on: June 29, 2010, 08:41:33 pm »
wow that sounds cool man  :icon_thumbsup   would like to play that mod..  keep it up hopefuly u finish it soon :)

Darkhero

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Re: Hunting game?
« Reply #2 on: June 30, 2010, 12:16:32 pm »
I can help you a lot about MODS and C + + programming

« Last Edit: September 27, 2011, 12:26:19 pm by Darkhero »

[TKC] Aphex

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Re: Hunting game?
« Reply #3 on: July 01, 2010, 11:26:21 am »
Still, I need help with making a basic animal script like the buffalo.scr or similar. If I cannot make my own skeleton, I will have to use the buffalo one and make my own anims with that. added you to MSN SR.MUERTE, you may be able to help me with some coding :)

Screen of model:


[TKC] Aphex

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Re: Hunting game?
« Reply #4 on: July 04, 2010, 05:16:42 am »
I still cannot seem to find anything to help me with creating this script. If anyone has any thoughts or idea's on how the BUFFALO script works from FA, please inform me

[TKC] Aphex

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Re: Hunting game?
« Reply #5 on: July 06, 2010, 05:17:45 am »
I found out the issue here.. It seems that "FAUNA" or the animals about Vietcong are .. hard-coded in a way ( animal list for Fauna anyway ) into the file game.dll in the editor directory.  Is anyone able to help me hack this out? Or can I hack something into it? I attempted, but just bad crashes :P

dev\engine\game.dll

0030f630  GRID_CONST......Background......Buff
0030f654  alo.....Hen.Duck....Rat.Dove....Parr
0030f678  ot..Frog....Fly.Wasp....Dragonfly...

00313020  %s.....*Buffalo*...*Hen*...*Duck*..


00315cd8  ....G\Animals\Buffalo\smrt2.stg.....
00315cfc  ....G\Animals\Buffalo\dobeh.stg.....
00315d20  ....G\Animals\Buffalo\cval.stg......
00315d44  G\Animals\Buffalo\rozbeh.stg........
00315d68  G\Animals\Buffalo\smrt.stg......G\An
00315d8c  imals\Buffalo\tocvpravo.stg.........
00315db0  G\Animals\Buffalo\chuze3.stg........
00315dd4  G\Animals\Buffalo\chuze2.stg........
00315df8  G\Animals\Buffalo\chuze1.stg........
00315e1c  G\Animals\Buffalo\paseni.stg........
00315e40  G\Animals\Buffalo\frkani.stg........
00315e64  G\Animals\Buffalo\ocaseni.stg.......
00315e88  G\Animals\Buffalo\dychani.stg.......
00315eac  G\Animals\Buffalo\buffalo.bes.......

Darkhero

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Re: Hunting game?
« Reply #6 on: July 06, 2010, 02:08:58 pm »
Could you tell me where you got that information. And one more thing I think you're wrong about that you can not create new characters and also watch the video I've found:

http://www.youtube.com/watch?v=ndaIC6TZyNU

[TKC] Aphex

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Re: Hunting game?
« Reply #7 on: July 11, 2010, 10:37:21 am »
It's very possible, and Jimmy has simply replaced a model there. It doesnt work correctly because of the bone and weight setup, thats all. I have not seen that before though, so thanks hehe
Jimmy - is that a COD 4 dog?

[TKC] Aphex

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Re: Hunting game?
« Reply #8 on: August 07, 2010, 10:07:08 am »
Just a small update with this on-the-side mod:

I have had a chat to Shigor, who has mentioned it would be possible for me to create a player buck/deer or animal. It will just take some time. Each animation will have to be scripted to prevent it using the original ones. This may take me some time, so most likely, this wont be updated for at least a couple of weeks again.