Yea thx for the reply. In a vehicle it doesn't seem to work; falling from a not very high place seems to be more tolerant but still killable. But, it doesn't work unless hosting, on a low difficulty server (that actually uses armor), or on singleplayer. so.. kind of useless, except as an admin tool. right now i'm messing around with Arma2, once I do that its way easier to downgrade the method to Arma and OFP from there, but right now I'm pretty sure I just have to find a way to the bool of "player allowDamage". or one thing I could try to hook is the event handler and filter out "hit" and "damage" eventmessages, but that would be harder. i'll work on this testing more when i'm back from my roadtrip tommarrow.