Author Topic: mors_anygear and adding weapons into it  (Read 889 times)

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Scing

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mors_anygear and adding weapons into it
« on: January 27, 2010, 03:02:12 am »
Basically, Im a extremely novice and rusty coder. You can run this in conjunction with the PBO bypass and load any weapon/gear you want. However, for maps like CL:R or such, there is no option to keep your map in the list, so when you choose a weapon, your basically blind in the world.

Im looking for a way to add GPS or the map into the addon. They are both Arma2 items and not CL:R.

Any help/tips is appreciated. Thanks!

Coronel_Niel

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Re: mors_anygear and adding weapons into it
« Reply #1 on: February 11, 2010, 09:51:47 pm »
Go back somewhere quiet, open up your invantory, drop all things u see that arnt weapons (ie equiptment) and use morsa gear. Then pick it back up.

OR, change the script so morsa adds all items when it adds a weapon.
"Now we are going to watch my boys do it" - Joopig

Pride

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Re: mors_anygear and adding weapons into it
« Reply #2 on: February 12, 2010, 05:58:58 am »
Wait for my version of anygear to be approved in the downloads section or...

Do it yourself.

Code: [Select]
player addweapon "ItemCompass";
player addweapon "ItemGPS";
player addweapon "ItemMap";
player addweapon "ItemRadio";
player addweapon "ItemWatch";

To the end of gearup.sqf

Loki Lost Tools works in multi too, with some slight adjustments. (Thinking of using the interface and porting some of the old ArmA SCP scripts, and perhaps re-integrating morsa into it.)
« Last Edit: February 12, 2010, 06:04:09 am by Pride »