Author Topic: Cheat Engine 5.5  (Read 1468 times)

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Skull1Death

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Cheat Engine 5.5
« on: September 16, 2009, 04:38:26 am »
Cheat Engine 5.5



http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=101

the new and improved updated Cheat Engine From 5.4 to 5.5

Heres the Log

Changes:

# added 'short' and 'far' override to the jump instructions. (Mainly usefull for auto assembler scripts that by default pick the far one)
# copied the "Find out what addresses this code accesses" from advanced options to memory view
# Made the above function display the current value so you don't have to add them first
# And made it non-modal so you can do other stuff while it's working.
# Improved custom scan so it can now also display the results
# New speedhack implementation
# New AutoAssembler window
# Removed the question if you want a new scan. (You must now click on new scan yourself)
# Added GlobalAlloc to the autoassembler
# The dissect structure window can now be opened multiple times (for comparison)
# Structures are now saved in the cheat table
# The main ce window now has a menu (can be disabled in settings if you don't like it)
# The processlist can now show process icons. (could be slow, so can be disabled in settings)
# The settings window has been changed from tabs to a list
# Added a tools menu so people can add quicklaunch apps. (e.g: calc)
# Added the option to save and load tables as XML
# Changed copy/pasting of entries to XML
# Helpfile changed from .HLP to .CHM , also incorporated the plugin documentaion in the helpfile instead of a seperate .RTF
# Added a few new functions to the plugin system and made the examples easier to understand (Mainly for helping with assembly scripts)
# Added a packet editor example plugin
# Assembler can now work with " and ' strings
# Changed the reverse pointer scan to give more details about what is going on
# The positions of the main window and memoryview can now be saved
# The about window now tells you which version of dbvm is loaded if dbvm is running
# If DBVM is running and you choose physical memory, it goes through dbvm's read physical memory instead of windows'
# Added a floating point panel to several windows that use system context to display variables
# Added the option to the memoryview hexview part to display 2 bytes, 4 byte, float or double instead of bytes
# Improved the dissect data window to show addresses next to eachother
# The bottom part of the memory view window (hexview) can now display as different types (byte, 2 byte, 4 byte, decimal 4 byte, float, double)
# Changed the multi pointer tutorial step so it now represents a real game situation
# Added the adminRequired anifest to the standalone trainer

Fixes:
# Fixed the multicore scan crash
# Fixed the MEMORYFIRST.TMP file showing up in a weird location
# Fixed several hotkey setting bugs
# Fixed loading back the speedhack hotkey values
# Fixed a crash when opening a process with a broken PE-header
# Fixed several assembler and disassembler instructions
# Fixed memoryviewers "copy to clipboard" option where it picks the wrong option
# Fixed binary scan crash on nextscan
# Fixed huge memory leak in pointerscanner
# Fixed the "No error message" on error during a scan
# Fixed bug with calling kernel_XXXX functions in assembler
# Fixed a trainer bug regarding clicking on cheats
# Fixed 32-bit icons in the trainer maker
# Fixed the terminate scan option
# Fixed a DPI bug on several windows
# Fixed a crash when loading of the symbols failed

Enjoy Cheat engine 5.5

Taxman

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Re: Cheat Engine 5.5
« Reply #1 on: November 17, 2010, 05:29:39 pm »
I would like to ask for some help finding ESP = Tags using cheatEngine.

I have forgotten heaps, What i want to know is when i search for blue what colour number am i searching for also for red?
Like 255>?
Colours are Red and Blue. any help would be greatfull thanks.
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MrMedic

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Re: Cheat Engine 5.5
« Reply #2 on: November 17, 2010, 06:13:55 pm »
what game m8?
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Coronel_Niel

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Re: Cheat Engine 5.5
« Reply #3 on: November 17, 2010, 07:32:26 pm »
Probably unkown by the uploader, this version is undetected by BE. Window name scanning = fail.
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karmalover

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Re: Cheat Engine 5.5
« Reply #4 on: November 18, 2010, 07:40:11 pm »
And the funny thing is that 5.6.1 version is detected by BE,and gives batteye hack #18 message

Taxman

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Re: Cheat Engine 5.5
« Reply #5 on: November 19, 2010, 07:45:30 pm »
Game is Sniper:Ghost warrior and it has a poor anticheat in VAC  :icon_laugh.

I can open up cheat engine why'll in a server and get my unlimited ammo etc without getting kicked, Can also use the built in speed hax from CE.

Theres a few things posted in the CE forums but its all single player stuff - As the stuff i find changes when i die or when a new map is loaded up.

So what i believe i need to do, Is what Medic told me years ago (MOH tag hax) is to change sides and do the search for the colour of the tagg above the players head - like back and forth. So what is the colour blue and red in hex is it 255 ?

There are alot of Russains playing this game and doing alot of ownage to pathedic me. So have used the COJ2 map editor and pwnd from under ground.

BTW W/H creator works like a charm :icon_thumbsup.
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MrMedic

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Re: Cheat Engine 5.5
« Reply #6 on: November 19, 2010, 09:50:58 pm »
blue 0000FF red FF0000 green 00FF00 ( spectator )
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

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Taxman

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Re: Cheat Engine 5.5
« Reply #7 on: November 20, 2010, 06:20:05 pm »
Thanks medz.
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Taxman

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Re: Cheat Engine 5.5
« Reply #8 on: November 23, 2010, 09:01:01 pm »
Hmmmm Taggs are a pain in the ass. Medic could you make a plugin so finding such things are much faster and easyer?.
Also i dont have it anymore but you made your own memory scanner a few years back - Do you still have that? If so can i obtain a copy plz.
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