Author Topic: ArmA2 patch 1.03  (Read 1150 times)

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ZOldDude

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ArmA2 patch 1.03
« on: August 04, 2009, 02:50:51 am »
Leaked patch info...
Quote
VERSION 1.03 HIGHLIGHTS
?????????????????
* Major AI tweaking and balancing (especially AI infantry aural detection sensitivity lowered significantly)
* Improved multiplayer and cooperative campaign (saving games, connection issues)
* Numerous fixes and improvements in the Harvest Red campaign

CHANGELOG:
???-

Engine
??

* New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
* New: command line option -showScriptErrors introduced to show errors in scripts on-screen
* New: Direct analogue throttle and brake for airplanes now available.
* New: More flexible configuration of Flares in the config (brightness, size)
* New: Mission name (with * indicated unsaved work) displayed in the mission editor
* New: Keyboard shortcuts in the mission editor
* Improved: Better airplane HUD visibility both night and day
* Optimization: Reduced frame stutter near map borders.
* Fixed: Rainbow could be visible even with sun below horizon.
* Fixed: 3D Editor ? civilian and resistance units did not work correctly
* Fixed: Sea surface was not rendered in NE area out of map.
* Fixed: Terrain surface was sometimes using wrong parallax map.
* Fixed: Grenade could sometimes destroy a building just by impact
* Fixed: Radio messages sometimes echoed
* Fixed: Team switch did not work when player died
* Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
* Fixed: Prevent killed AI units reporting who killed them.
* Fixed: After respawn in MP, player?s tasks, diary content and skills are transferred to the new entity
* Fixed: Leaning ?limits? did not work with TrackIR
* Fixed: MP client frozen in Receiving? screen sometimes
* Fixed: Problems with saving and loading games in cooperative campaign

Missions
???

* Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
* Improved: autosave logic to not save when it was not not safe
* Improved: Eye for an Eye in Scenarios

Data
???

* Fixed: various minor problems on buildings
* Fixed: rocks destruction effect changed
* Fixed: penetrability of some vegetation
* Fixed: collision geometry of A_BuildingWIP
* Fixed: react FSM core conversations
* Fixed: cargo animations in LAV25
* Fixed: indicators in Ka52 when using NVG
* Fixed: cargo animations in BTR
* Fixed: Warfare keypoint on Chernarus


*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

MrMedic

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Re: ArmA2 patch 1.03
« Reply #1 on: August 04, 2009, 05:13:28 am »
* Improved: autosave logic to not save when it was not not safe


2 not's all they need now is the rope and they can hang arma 2 from the nearest lampost where it belongs   :icon_teehee

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ZOldDude

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Re: ArmA2 patch 1.03
« Reply #2 on: August 04, 2009, 08:52:19 am »
When they get up around 14 patch's it will be fairly bug free just as ArmA1 was.

The issues I think are the Reality Engine in action with a 250/400 sq kilometer sized maps.
The engine is top shelf at making a realistic environment but gets a bit strained over such a large/realistic area.
The other issues/bugs are easy enough to take care of and the 1.02 patch was a vast improvement over the many differant publishers rushed sales.

I wonder if it will be the rape victim this year for the World Teamkill Contest like it was last year with ArmA1 ?  :icon_laugh

EDIT:
Looks like 10 more posts and I set another record here at TKC myself.  :icon_thumbsup

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

[TKC]Wesker

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Re: ArmA2 patch 1.03
« Reply #3 on: August 10, 2009, 03:45:25 am »
Decent little fix list. Will have to give this a go.
Thx Z

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ZOldDude

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Re: ArmA2 patch 1.03
« Reply #4 on: August 10, 2009, 10:24:03 pm »
I think they released the patch 2-3 days after the "leaked info" about it.
From what I was reading it has really screwed up most of the players!
One user even told them to pull their heads out of their collective ass and get some PROFFESIONAL TESTERS.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

M. O.

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Re: ArmA2 patch 1.03
« Reply #5 on: September 16, 2009, 09:33:41 pm »
1.04 is out now. But there are no performance improvements in the log.
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