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(Moderator:
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D3DStarterKit On x64 Machine
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Topic: D3DStarterKit On x64 Machine (Read 1859 times)
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mesengr
Relentless Teamkiller
Posts: 51
D3DStarterKit On x64 Machine
«
on:
August 14, 2009, 06:51:02 pm »
I am trying to use DetourFunc() and RetourFunc() from the D3DStartKit on a Windows Server 2003 x64 machine. I have compiled my program (a .dll file) on a Windows XP 32-bit machine.
The DetourFunc() seems to work improperly. Is there any reason why it should function differently on an x64 machine?
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mesengr
Relentless Teamkiller
Posts: 51
Re: D3DStarterKit On x64 Machine
«
Reply #1 on:
August 14, 2009, 11:50:53 pm »
I figured out a way around it, by using Microsoft Detours Express 2.1. So it works now, but I'm still curious: why would these functions not work properly on a 64 bit machine? Are the "jump lengths" different or something?
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M. O.
Administrator
MasstKer
Posts: 9179
Re: D3DStarterKit On x64 Machine
«
Reply #2 on:
August 15, 2009, 12:53:38 am »
If that's the case, there could be a problem with the WOW64 emulation. It might appear only in Windows Server 2003 x64.
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Heckling is an art, and game hacking a science.
MrMedic
Moderator
MasstKer
Posts: 8900
programmer/dev/software engineer
Re: D3DStarterKit On x64 Machine
«
Reply #3 on:
August 15, 2009, 03:10:30 am »
differs in allignment *4 the offset from base of vtable its ^2 ie 8bytes
«
Last Edit: August 15, 2009, 03:32:52 am by MrMedic
»
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TKC-Community
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Hacking and Art
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General Modding & Programming / Other Games
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OpenGL/Direct3D
(Moderator:
MrMedic
) »
D3DStarterKit On x64 Machine