Author Topic: arma 2 wallhack  (Read 3230 times)

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Spiki

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Re: arma 2 wallhack
« Reply #15 on: October 10, 2009, 03:34:55 am »
Loger is not working! tryed in win7 and XP, +/- on numpad only zooming.

MrMedic

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Re: arma 2 wallhack
« Reply #16 on: October 10, 2009, 03:36:34 am »
try running the game in a window
« Last Edit: December 17, 2009, 01:45:32 pm by MrMedic »
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Spiki

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Re: arma 2 wallhack
« Reply #17 on: October 11, 2009, 01:02:33 am »
do i waht wrong?

foxtrot1213

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Re: arma 2 wallhack
« Reply #18 on: November 06, 2009, 02:42:58 pm »
okies, I will check it when I will be at home. Now I am at work and playing my role in the economy of this country :)

Mojoguy01

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Re: arma 2 wallhack
« Reply #19 on: December 17, 2009, 03:43:45 am »
I sent you a PM about this MrMedic, if you don't see it here are the logs for

USMC soldiers & Armored:
Code: [Select]
USMC Soldiers & Armored

---------------------
 Started...
---------------------
Direct3DCreate9(32) succeeded...
Hooked Direct3D9 interface: 0xeace0 -> 0xe965250
Hooked Direct3D9 device: 0x10e2a0 -> 0xe965260
CRC_CurrentTex == 0x1e ||  // MMs 18 // MMs1 0
CRC_CurrentTex == 0x48 ||  // MMs 28 // MMs1 0
CRC_CurrentTex == 0x84 ||  // MMs 32 // MMs1 0
CRC_CurrentTex == 0x70 ||  // MMs 35 // MMs1 0
CRC_CurrentTex == 0x4f ||  // MMs 38 // MMs1 0
CRC_CurrentTex == 0x21 ||  // MMs 39 // MMs1 0
CRC_CurrentTex == 0xd6 ||  // MMs 41 // MMs1 0
CRC_CurrentTex == 0x2d ||  // MMs 48 // MMs1 0
CRC_CurrentTex == 0xe8 ||  // MMs 50 // MMs1 0
CRC_CurrentTex == 0x52 ||  // MMs 51 // MMs1 0
CRC_CurrentTex == 0x14c ||  // MMs 53 // MMs1 0
CRC_CurrentTex == 0xc4 ||  // MMs 81 // MMs1 0
CRC_CurrentTex == 0x2c ||  // MMs 82 // MMs1 0
CRC_CurrentTex == 0x120 ||  // MMs 353 // MMs1 0
CRC_CurrentTex == 0x7f ||  // MMs 432 // MMs1 0
CRC_CurrentTex == 0x67 ||  // MMs 636 // MMs1 0
CRC_CurrentTex == 0xd5 ||  // MMs 683 // MMs1 0
---------------------
 Exiting...
---------------------
CDF Soldiers & Armored:
Code: [Select]
CDF Soldiers & Armored

---------------------
 Started...
---------------------
Direct3DCreate9(32) succeeded...
Hooked Direct3D9 interface: 0xeae80 -> 0xc115250
Hooked Direct3D9 device: 0x10eac0 -> 0xc115260
CRC_CurrentTex == 0xe ||  // MMs 14 // MMs1 0
CRC_CurrentTex == 0x21 ||  // MMs 17 // MMs1 0
CRC_CurrentTex == 0x48 ||  // MMs 36 // MMs1 0
CRC_CurrentTex == 0xd6 ||  // MMs 40 // MMs1 0
CRC_CurrentTex == 0xe8 ||  // MMs 49 // MMs1 0
CRC_CurrentTex == 0x52 ||  // MMs 50 // MMs1 0
CRC_CurrentTex == 0x5c ||  // MMs 75 // MMs1 0
CRC_CurrentTex == 0x2e ||  // MMs 77 // MMs1 0
CRC_CurrentTex == 0x7a ||  // MMs 85 // MMs1 0
CRC_CurrentTex == 0x94 ||  // MMs 87 // MMs1 0
CRC_CurrentTex == 0x7c ||  // MMs 333 // MMs1 0
CRC_CurrentTex == 0x120 ||  // MMs 369 // MMs1 0
CRC_CurrentTex == 0xd0 ||  // MMs 496 // MMs1 0
---------------------
 Exiting...
---------------------
Russians & Armored
Code: [Select]
Russians & Armored

---------------------
 Started...
---------------------
Direct3DCreate9(32) succeeded...
Hooked Direct3D9 interface: 0xeae80 -> 0xc115250
Hooked Direct3D9 device: 0x10eac0 -> 0xc115260
CRC_CurrentTex == 0xe ||  // MMs 14 // MMs1 0
CRC_CurrentTex == 0x14 ||  // MMs 24 // MMs1 0
CRC_CurrentTex == 0x16 ||  // MMs 25 // MMs1 0
CRC_CurrentTex == 0x21 ||  // MMs 26 // MMs1 0
CRC_CurrentTex == 0x84 ||  // MMs 32 // MMs1 0
CRC_CurrentTex == 0xd6 ||  // MMs 40 // MMs1 0
CRC_CurrentTex == 0xa0 ||  // MMs 48 // MMs1 0
CRC_CurrentTex == 0x66 ||  // MMs 53 // MMs1 0
CRC_CurrentTex == 0x2e ||  // MMs 74 // MMs1 0
CRC_CurrentTex == 0xc4 ||  // MMs 82 // MMs1 0
CRC_CurrentTex == 0x94 ||  // MMs 87 // MMs1 0
CRC_CurrentTex == 0x120 ||  // MMs 318 // MMs1 0
CRC_CurrentTex == 0xd5 ||  // MMs 564 // MMs1 0
CRC_CurrentTex == 0x6b ||  // MMs 570 // MMs1 0
CRC_CurrentTex == 0x197 ||  // MMs 880 // MMs1 0
---------------------
 Exiting...
---------------------



At this point I'll stop grabbing logs until MrMedic sees this post, and if he still has interest in working on this I'll continue logging every vehicle for every side of Arma2   :icon_magician.
« Last Edit: December 17, 2009, 07:40:57 am by Mojoguy01 »

ZOldDude

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Re: arma 2 wallhack
« Reply #20 on: December 17, 2009, 09:57:51 am »
After 240 downloads and 819 reads  YOU are the first to follow his dirrections.

+1 karma point.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

MrMedic

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Re: arma 2 wallhack
« Reply #21 on: December 17, 2009, 01:42:46 pm »
+1 mo for taking the time to do the logging , thankyou

i am away from home at the moment , when i get back i will make the wallhack and release it here, thanks again.
« Last Edit: December 17, 2009, 01:50:13 pm by MrMedic »
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
you need a paypal account for the private versions.

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http://bit.ly/medic101

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M. O.

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Re: arma 2 wallhack
« Reply #22 on: December 17, 2009, 05:44:03 pm »
Good job  :icon_thumbsup
Heckling is an art, and game hacking a science.

Mojoguy01

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Re: arma 2 wallhack
« Reply #23 on: December 18, 2009, 01:35:47 am »
I shall continue with the logs then  :icon_thumbsup. Next on my list are the insurgents, independants, and ALL aircraft for each side. If you find that some are missing when you go to put everything in let me know. I sit there for about 5minutes straight holding down the numpad + key making sure I get everything associated with ONLY what's infront of me at the time (soldiers+their guns+armored for said side). So far it seems pretty straight forward.

sashko-RUS

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Re: arma 2 wallhack
« Reply #24 on: January 14, 2010, 08:57:34 pm »
For game in ARMA 1 I used IN-JECTOR by Mr Medic. What program needs to be used for game in ARMA 2?
Thanks.