Author Topic: arma 2 god mode in multiplayer  (Read 7595 times)

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lollis15

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Re: arma 2 god mode in multiplayer
« Reply #15 on: August 27, 2009, 07:07:05 pm »
WHAT you are kidding right ? I don't wanna read all that!?  :icon_o_o

M. O.

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Re: arma 2 god mode in multiplayer
« Reply #16 on: August 27, 2009, 08:21:50 pm »
With that knowledge you can do whatever you want, when you want  :icon_thumbsup
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jamesbronz

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Re: arma 2 god mode in multiplayer
« Reply #17 on: September 15, 2009, 12:54:25 am »
come on u worte half process, say how to change value or what we have to change i mean i know to use Cheat engine but really i dunno what to change i mean value in what? replace somewere?... or post a .EXE file like Bellend is moore easy for people who dont know nothing about this things.

anyway thanks.

ZOldDude

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Re: arma 2 god mode in multiplayer
« Reply #18 on: September 16, 2009, 05:51:02 am »
If you don't want to use the tools in the d/l section then try Google or spend some cash and go to Uni for a year.  :icon_rolleyes2

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c_ghost_v

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Re: arma 2 god mode in multiplayer
« Reply #19 on: November 15, 2009, 11:44:25 am »
Anyone know offsets for Arma2 1.04 ?

nicke157

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Re: arma 2 god mode in multiplayer
« Reply #20 on: February 01, 2010, 09:13:56 pm »
This hack still works? Cant find 0xAC4DB0 at Memory Viewer.

Skull1Death

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Re: arma 2 god mode in multiplayer
« Reply #21 on: February 08, 2010, 12:53:13 am »
If you don't want to use the tools in the d/l section then try Google or spend some cash and go to Uni for a year.  :icon_rolleyes2
which tool should we use exactly?

Coronel_Niel

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Re: arma 2 god mode in multiplayer
« Reply #22 on: March 01, 2010, 08:27:32 pm »
Either search for AC4DB0 in memory viewier or do a hex search.

The locations change during patches though, so this is probably outdated.
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Pride

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Re: arma 2 god mode in multiplayer
« Reply #23 on: March 03, 2010, 07:29:11 am »
If you can't figure it out, you could instead run
Code: [Select]
player addEventHandler ["handleDamage", { false }]
Inside of a script. (And if you can bypass signature verification, depending on the server)

MrMedic

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Re: arma 2 god mode in multiplayer
« Reply #24 on: April 01, 2010, 01:26:38 am »
or change some text in a hex editor ..  :icon_cool2
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Jurugi

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Re: arma 2 god mode in multiplayer
« Reply #25 on: May 08, 2010, 08:37:42 am »
Hm can someone please post an update or a pointer to these addresses? I don't feel like reinstalling, and then my Arma2 is already v1.3. Not sure what version of the exe this would be for, but it would save lots of time probably. Thx in advance.

MrMedic

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Re: arma 2 god mode in multiplayer
« Reply #26 on: May 08, 2010, 03:32:58 pm »
jurugi , just search the bool and set it to false.  [0xAC4DB0]+0x1A8 if i remember correctly, good luck  :smile
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Jurugi

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Re: arma 2 god mode in multiplayer
« Reply #27 on: June 12, 2010, 09:15:10 pm »
Hehe well I guess it changed. I just reinstalled cuz Arrowhead is coming around soon and I wanna actually play a good campaign that doesn't have half of the missions unplayable.

Here's the notes I just took, for 1.05.. so far only working for as host or singleplayer. The bool seems to be different while joining another server though.

//Arma2

accessed by encrypted pointer thing which you can use to get it
00A24C9E  - 66:0F7F77 60   MOVQ    QWORD PTR [EDI+60], MM6   1   
00A24C8A  - 66:0F6F76 60   MOVQ    MM6, QWORD PTR [ESI+60]   1   

pointer

Edit: Actually nvm just use value of pointer 016DAD78 + 0x267..

Not sure how I'd go about changing the bool while online on another server, I was using the debug console addon. Still yet to find it..

bool is written/changed by 006AC760, nop this to make bools unmodifyable



« Last Edit: June 13, 2010, 07:41:52 am by Jurugi »

i mss old ofp

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Re: arma 2 god mode in multiplayer
« Reply #28 on: June 23, 2010, 11:28:14 pm »
Hehe well I guess it changed. I just reinstalled cuz Arrowhead is coming around soon and I wanna actually play a good campaign that doesn't have half of the missions unplayable.

Here's the notes I just took, for 1.05.. so far only working for as host or singleplayer. The bool seems to be different while joining another server though.

//Arma2

accessed by encrypted pointer thing which you can use to get it
00A24C9E  - 66:0F7F77 60   MOVQ    QWORD PTR [EDI+60], MM6   1   
00A24C8A  - 66:0F6F76 60   MOVQ    MM6, QWORD PTR [ESI+60]   1   

pointer

Edit: Actually nvm just use value of pointer 016DAD78 + 0x267..

Not sure how I'd go about changing the bool while online on another server, I was using the debug console addon. Still yet to find it..

bool is written/changed by 006AC760, nop this to make bools unmodifyable




, im giving up ...im going thru hours of reading and trying things and im just to lost...maybe its the hex tool im using or maybe i wasnt born to hack , im just  frustated now...but thanks for all the info ,even if i dont understand....scripting sucks in my world...may be thats what i learmd...players play and gamers game
692063616E206C6F616420612070626F6F6E2074686520666C79206C6D616F00

the joke is you!!!!

Jurugi

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Re: arma 2 god mode in multiplayer
« Reply #29 on: June 30, 2010, 06:03:44 am »
Huh? well erm as stated, this only works on singleplayer or as host too. I'd have to reinstall Arma2 for about the 3rd time and use a script console thingy to get the 'online' bool for it. The pointer I have is only for singleplayer, you can use the same code as I used for Arma1 godmode except you have to check for if the pointer isn't null so it doesn't crash (it is sometimes randomly null or when you're not alive it changes to null).
So like
Code: [Select]
void Godmode(void)
{
 if(Godmode && Doonce)
 {
 DWORD Pointer = *(DWORD*)0x016DAD78;
 Pointer += 0x267;
 if(Pointer!=NULL)
 *(byte*)Pointer = 1;
 Doonce=false;
 }
 if(!Godmode && !Doonce)
 {
 DWORD Pointer = *(DWORD*)0x016DAD78;
 Pointer += 0x267;
 if(Pointer!=NULL)
 *(byte*)Pointer = 0;
 Doonce=true;
 }


}

I'm writing this from scratch, but it looks like it would work.. but again its for singleplayer. I'm currently DLing operation arrowhead thou so maybe I'll bother with it lol