Author Topic: Unlimited Ammo  (Read 2298 times)

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jazznas

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« Reply #15 on: May 11, 2004, 08:36:33 pm »
will check everything again later, im unsure if it worked anyway because i was able to reload unlimited times but i acctually diddnt shoot

but first ill take a look if a "superman" trainer is possible or if the the value is dynamic again

[TKC]thejoker

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« Reply #16 on: May 11, 2004, 08:38:16 pm »
post what u searched for in the mags and mullah will get rid of the DMA because i cant be bothered just now

Vicious

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« Reply #17 on: May 12, 2004, 12:53:51 am »
Quote from: jazznas
will check everything again later, im unsure if it worked anyway because i was able to reload unlimited times but i acctually diddnt shoot

but first ill take a look if a "superman" trainer is possible or if the the value is dynamic again


We could just host an XML script file (2kb) for them to place in their soldner folder I think. :roll:
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jazznas

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« Reply #18 on: May 12, 2004, 12:56:39 am »
yes sure, but im sure the devs will disallow to play with modifyed .xml files in the future
doing it in the memory is better cuz its harder to fix for them

jazznas

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« Reply #19 on: May 12, 2004, 02:37:47 am »
im having problems in finding the value for the jump height, i always get more than 700.00 search results,
but ive found a way to increase the walking speed without using any external program:
go to:
SoldnerBetaDemo\Game\Content\Data\Xml\ObjectDataBase\Soldier\SoldierDescriptions.xml

and copy and paste this:
it gives you superjump and manual done speedhack

if i can find the values in the memory a trainer will be done

Quote
<?xml version="1.0"?>
<xml>
   <Soldiers>
      <Soldier
         sModel="Soldier_USA_02"
         iHealth="100"
         iHealthThreshold="50"
         iMaxWoundedHealth="80"
         iMaxLimboThreshold="50"
         sFootsteps="FootstepsGras01"
         sDeaths="soldier"
         
         fMinMoveScale="5.66"
         fMaxMoveScale="3.25"
         fVerticalMoveScale="3.6"
            
         fLowHeight="0.1"
         fMediumHeight="0.45"
         fCriticalHeight="0.7"
         iDamagePerMeter="5"
         
         fJumpUpForce="65.6"
         fJumpForwardForce="25.5"
         
         fBlockingTerrainNormalY="0.625"
         fNoFallHeight="0.1"
         
         fJumpContactOffset="0.25"
         fJumpContactDistance="2.0"
         fJumpContactRange="0.5"
   
         fHopMinHeight="0.75"
         fHopMaxHeight="1.7"
   
         fClimbMinHeight="1.7"
         fClimbMaxHeight="3.0"
         
         iDeathTimeOut="10"
         
         iSprintTime="-1"
         fSprintIncrease="1.0"
         fSprintDecrease="1.0"
         
         fDropItemPower="1.3"
         
         fRiquochet="1.0"
         
         fBlownAwayFactor="0.003"
         fBlownAwayMax="5.0"
         
         vCam1stPerson         = "0.0 0.01 0.02"
         vCamZoomed            = "0.0 0.02 0.04"

         vCam3rdPersonStand      = "0.0 0.0 -0.35"
         vCam3rdPersonKneel      = "0.0 0.0 -0.25"
         vCam3rdPersonProne      = "0.0 0.0 0.0"
         
         vCamHeight         = "0.175 0.13 0.0"
         vCamRecoilVector      = "0.001 0.002 0.005"
         

         fMinWeaponLength      = "0.05"
         fMaxWeaponLength      = "0.15"

         iKneelAimDelimiter      = "1"
         fKneelMinLimit         = "0.25"
         fKneelMaxLimit         = "1.0"
         
         iProneAimDelimiter      = "1"
         fProneMinLimit         = "0.1"
         fProneMaxLimit         = "0.12"

         
         iMinParachuteHeight      = "25"
         iMaxParachuteSpeed      = "270"

         iTicksPerWaterDamage   = "50"
         fSlowingDownWaterDepth   = "0.075"
         fBeginSwimWaterDepth   = "0.140"
         fEndSwimWaterDepth      = "0.120"
         fSwimCamSurfaceOffset   = "0.05"
         iMaxDiveTime         = "15"
         fAscentSpeed         = "0.08"
         fDescentSpeed         = "0.05"
         fDiveSpeedSlowDown      = "1.25"
         
         fItemReachDistance      = "0.1"
         fItemSearchRadius      = "1.0"
      />
   </Soldiers>

   <Effects
      sWater   = "Footsteps_WaterFX"
      sBubble = "DivingBubblesFX"
   />
   
   <Reticle
      fMoveFactor="10.0"
      fHeartBeatFactor="1.0"
      fAimFactor="3.0"
      fRestFactor="1.0"
      fRecoilFactor="0.1"
      fAccuracyScale="0.1"

      iPulseMin="60"
      iPulseMax="180"
      fPulseInc="2.0"
      fPulseDec="5.0"

      fReticleMin="0.01"
      fReticleMax="0.2"
      fReticleExtMax="0.3"
      fRetSizeToAccuracy="2.0"
   />

   <waypoint_marker
      iSize="15"
      iBorderTop="60"
      iBorderLeft="30"
      iBorderRight="30"
      iBorderBottom="175"
   />

   <hud>
      <compass bEnabled="true" fX="0.5" fY="0.05"/>
   </hud>

   <Damage
      fHead="2.5"
      fSpine="1.0"
      fLeg="0.5"
      fFoot="0.2"
      fHand="0.5"
      fArm="0.7"
   />

   <Aerodynamics>
      <Falling
         fRotationSpeed="3.0"
         fMovementScale="-0.08"
         fDriftScale="-0.02"
         fRollToYawScale="0.5"
         fDampFactor="0.98"

         fAccelerationFactor="0.3"
         fRollPitchToVertical="0.27"

         fMaxFallVelocity="-5.9"
         fMaxRoll="30.0"
         fMaxPitch="70.0"
         fPitchOffset="-10.0"

         fPoseBlending="2.0"
      />

      <Parachute
         fRotationSpeed="2.5"
         fMovementScale="-0.06"
         fDriftScale="-0.07"
         fRollToYawScale="0.1"
         fDampFactor="0.96"

         fAccelerationFactor="5.2"
         fRollPitchToVertical="0.07"

         fMaxFallVelocity="-2.52"
         fMaxRoll="80.0"
         fMaxPitch="70.0"
         fPitchOffset="-10.0"

         fPoseBlending="1.75"
      />
   </Aerodynamics>

   <grenade_attack
      fDefaultAngle="0.61"
      fStartSpeed="20.0"

      fDefaultAltAngle="0.61"
      fAltStartSpeed="10.0"

      fLaunchTime = "0.601"
   />

   <Sounds>
      <Trigger
         sTriggerName="Noise"
         bUpdatePos="false"
         iLifeTime="1000"
         fSize="0"
      />
      <None          sSound=""/>

      <HeartbeatPrimary   sSound="heartbeat_primary"/>
      <HeartbeatSecondary   sSound="heartbeat_secondary"/>
      <BreathSlow      sSound="BreathSlow"/>
      <BreathMed      sSound="BreathMedium"/>

      <Jump         sSound="Soldier_Jump"      sTriggerSize="0.6"/>

      <FallLow      sSound="Soldier_Hit_Low"   sTriggerSize="0.6"/>
      <FallMed      sSound="Soldier_Hit_Medium"   sTriggerSize="1"/>
      <FallHight      sSound="Soldier_Hit_Heavy"   sTriggerSize="2"/>

      <HitLight      sSound="Soldier_Hit_Low"   sTriggerSize="0.4"/>
      <HitMed         sSound="Soldier_Hit_Medium"   sTriggerSize="0.8"/>
      <HitHard      sSound="Soldier_Hit_Heavy"   sTriggerSize="1.6"/>

      <Die         sSound="Soldier_Death"           sTriggerSize="2"/>

      <ThrowItem      sSound="GrenadeThrow"      sTriggerSize="0.4"/>
      <PickUpItem      sSound="Equip3"         sTriggerSize="0.2"/>
      <DropItem      sSound="ItemDrop8"      sTriggerSize="0.5"/>


                <TakeKnife      sSound="KnifeIn"      sTriggerSize="0.2"/>
      <PutAwayKnife      sSound="KnifeOut"      sTriggerSize="0.2"/>
      <SwingKnife      sSound="Knife_Swing"      sTriggerSize="0.4"/>

      <TakePistol      sSound="Pistol45_Slide_In"   sTriggerSize="0.4"/>
      <PutAwayPistol      sSound="Pistol45_Slide_Out"   sTriggerSize="0.4"/>

                <TakeRifle      sSound="WeaponHandling"      sTriggerSize="0.8"/>
      <PutAwayRifle      sSound="WeaponHandling"      sTriggerSize="0.8"/>

      <TakeLauncher      sSound="WeaponHandling"      sTriggerSize="1.6"/>
      <PutAwayLauncher   sSound="WeaponHandling"      sTriggerSize="1.6"/>

      <TakeItem      sSound="Equip1"         sTriggerSize="0.4"/>
      <PutAwayItem      sSound="Equip2"         sTriggerSize="0.4"/>

      <ChangeMode      sSound="ScopeAdjustment"   sTriggerSize="0.1"/>

      <Parachute      sSound="Parachute"      sTriggerSize="1.0"/>

      <Impact         sSound="ImpactSoldner"      sTriggerSize="1.0"/>

      <FootStepGras      sSound="FootstepGeneral"   sTriggerSize="0.5"/>
      <FootStepConcrete   sSound="WalkConcrete"           sTriggerSize="0.5"/>
      <FootStepMetal      sSound="WalkMetal"      sTriggerSize="0.5"/>
      <FootStepMud      sSound="WalkMud"      sTriggerSize="0.5"/>
      <FootStepSnow      sSound="WalkSnow"      sTriggerSize="0.5"/>
      <FootStepCrouch      sSound="Crouching"      sTriggerSize="0.5"/>
      <FootStepWaterClose   sSound="FootstepsCloseWater"   sTriggerSize="0.5"/>

      <FootStepWater      sSound="FootstepsWater"           sTriggerSize="0.5"/>

      <ScopeAdjust      sSound="ScopeAdjustment"   sTriggerSize="0.1"/>

      <HealthReduce      sSound="HealthReduce"      sTriggerSize="0.1"/>

      <Ladder         sSound="LadderWood"             sTriggerSize="1.0"/>

      <ClimbMetalFence   sSound="MetalFence"      sTriggerSize="0.5"/>
      <ClimbStoneWall      sSound="StoneWall"      sTriggerSize="0.5"/>
      <ClimbWoodenFence   sSound="WoodenFence"      sTriggerSize="0.5"/>

      <DiveBubbles      sSound="BreathMedium"      sTriggerSize="0.1"/>
      <Drowning      sSound="Drowning"      sTriggerSize="0.1"/>

      <HealthIncreased   sSound="BreathMedium"      sTriggerSize="0.1"/>
   </Sounds>


   <AIData>
      <spStand      sMoveTriggerSize="1"   sStandTriggerSize="0"/>
      <spKnee         sMoveTriggerSize="0.5"   sStandTriggerSize="0"/>
      <spLaying      sMoveTriggerSize="0.3"   sStandTriggerSize="0"/>
      <spKneeToLaying      sMoveTriggerSize="0.5"   sStandTriggerSize="0.5"/>
      <spLayingToKnee      sMoveTriggerSize="0.5"   sStandTriggerSize="0.5"/>
      <spStandToKnee      sMoveTriggerSize="0.5"   sStandTriggerSize="0.5"/>
      <spKneeToStand      sMoveTriggerSize="0.5"   sStandTriggerSize="0.5"/>
      <spRunToCrouch      sMoveTriggerSize="1"   sStandTriggerSize="1"/>
   </AIData>
</xml>








Vicious

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« Reply #20 on: May 12, 2004, 02:52:43 am »
These two are all you need to change:

 fMinMoveScale="5.66"
fMaxMoveScale="3.25"

Why did you paste the whole code?

Also you can change these

 fSprintIncrease="1.0"
fSprintDecrease="1.0"

for your sprinting speed.
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