_ch34tsDevString_cnt = 0;
"SoldierWAT" createUnit [getPos player, group player, "unit_ch34tsDevString = this", 1.0, "COLONEL"];
"SoldierWAT" createUnit [getPos player, group player, "unit_ch34tsDevString2 = this", 1.0, "COLONEL"];
unit_ch34tsDevString removeMagazines "HandGrenadeTimed"; unit_ch34tsDevString removeMagazines "M136";
unit_ch34tsDevString2 removeMagazines "HandGrenadeTimed"; unit_ch34tsDevString2 removeMagazines "M136";
#loop
unit_ch34tsDevString addMagazine "HandGrenadeTimed"; unit_ch34tsDevString addMagazine "M136";
unit_ch34tsDevString2 addMagazine "HandGrenadeTimed"; unit_ch34tsDevString2 addMagazine "M136";
_ch34tsDevString_cnt = _ch34tsDevString_cnt + 1;
? _ch34tsDevString_cnt == 9999: goto "end";
~0.01
goto "loop";
#end
exit;