Author Topic: Soldner / S?ldner Demo released  (Read 4826 times)

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jazznas

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Soldner / S?ldner Demo released
« Reply #45 on: May 09, 2004, 05:51:25 am »
a link to the .pak extractor would be nice

[TKC]thejoker

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Soldner / S?ldner Demo released
« Reply #46 on: May 09, 2004, 05:43:18 pm »
i have an extraction thing extracts lots of game cabinet files so ill test it and send it to mullah for on main site if it works

*edit* the extractor is aload of bull shit

Vicious

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Soldner / S?ldner Demo released
« Reply #47 on: May 09, 2004, 09:33:55 pm »
Ok, i've done some work and...

1. The game can be extracted and played extracted, does not need to be repaked.

2. Most things are client side

3. I have figured out making body armor last almost forever

4. Working Speedhack

5. Everything costs $0

6. Can change what is available in terminals


However, the speed mod allows you to run like a jeep, but it is buggy and strains your connection. I have only been able so far to stay connected about a minute and a half.

Back to testing, I will zip and host the Un-paker soon as I find the time.

-Vicious
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Vicious

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Soldner / S?ldner Demo released
« Reply #48 on: May 09, 2004, 10:09:02 pm »
Ok, well more has been found out. The cash trick seems to be more of a glitch, and only works on some servers. I am still working on more, but connection is a problem. Does anyone here want to host a locked server for testing?

ALso, I have RAR'ed the need files I think, but let me know if they work.

http://www.angelfire.com/empire2/vitiositasandtaedium/Paker.rar

You use the UNwings to unpak the stuff, place it and soldner1.pak in a empty folder and run it through the command prompt since it's a batch file. It has simple instructions built in to it, if you have problems let me know and I'll try and help you.
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Vicious

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Soldner / S?ldner Demo released
« Reply #49 on: May 09, 2004, 10:30:52 pm »
Ok. I think I can change the amount it takes to buy body armor from 800 to 50, have a look

http://www.angelfire.com/empire2/vitiositasandtaedium/SoldnerSS1.JPG
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Vicious

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Soldner / S?ldner Demo released
« Reply #50 on: May 09, 2004, 10:52:28 pm »
Ok, you will need a server with a ping of under 80 usually to safely sppedhack without getting disconnected.
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Vicious

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Soldner / S?ldner Demo released
« Reply #51 on: May 09, 2004, 10:57:54 pm »
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M. O.

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Soldner / S?ldner Demo released
« Reply #52 on: May 09, 2004, 10:59:23 pm »
Good work but you images are "Hosted by Angelfire":ed.
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Vicious

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Soldner / S?ldner Demo released
« Reply #53 on: May 10, 2004, 12:16:14 am »
Quote from: Mullah Omar
Good work but you images are "Hosted by Angelfire":ed.


Copy and Paste the link.

However, money and wpn pricing is server based. Ammo is server based as well.

But reloading isn't and you can add scopes and possibly accuracy. I saw someone added a scope to a desert eagle. I'm back to modding.
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M. O.

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Soldner / S?ldner Demo released
« Reply #54 on: May 10, 2004, 12:38:20 am »
Hmm, interesting images. However to store info in XML databases is strange. It's slow and buggy. They have written parts of the game in python as well. Python is a (webbased) programming language similar to Java. It's odd to write games both in XML and Python, never seen anything like it before.
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Vicious

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Soldner / S?ldner Demo released
« Reply #55 on: May 10, 2004, 12:42:06 am »
It's part of their "Easy-to-mod" game engine. I use dreamweaver to edit them, works fine. Looks like best weapon mods so far is a knife with a range of 500 meters. :shock: And perfect accuracy when running. Still piddling around, but you can easily add scopes, remove recoil, and perfect accuracy.
Still messing around, but you can even cahgne the number of gears in a T-90 :shock:

Very detailed, try looking at the vehicle databases.
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