Author Topic: Sahrani Life Reloaded Money SCripts  (Read 1704 times)

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Mace_3000_99

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Sahrani Life Reloaded Money SCripts
« on: August 18, 2008, 02:50:15 pm »
Hey all,

i have been trying that

_cash = 555555;
inventar_count SET [16, _cash];

but it doesnt work for reloaded, does any1 know the new cash script?

M. O.

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Re: Sahrani Life Reloaded Money SCripts
« Reply #1 on: August 18, 2008, 04:05:56 pm »
Is there a new version? 1.02?

You can get the scripts of the map if you record packets.

However, I would go the memory way.
Heckling is an art, and game hacking a science.

Mace_3000_99

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Re: Sahrani Life Reloaded Money SCripts
« Reply #2 on: August 18, 2008, 04:19:15 pm »
hm, as in someones .exe hack, like bellend?

M. O.

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Re: Sahrani Life Reloaded Money SCripts
« Reply #3 on: August 18, 2008, 04:21:23 pm »
Yes. But then BattleEye has to be disabled simultaneously. If you know memory hacking and some asm we can help you (but not in public).
Heckling is an art, and game hacking a science.

Mace_3000_99

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Re: Sahrani Life Reloaded Money SCripts
« Reply #4 on: August 18, 2008, 09:08:36 pm »
i..have no idea...

i have been going through the maps .sqf files and still havent found any term that i can use to give me cash.

so, will keep looking

mace

M. O.

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Re: Sahrani Life Reloaded Money SCripts
« Reply #5 on: August 18, 2008, 09:24:39 pm »
Try to find a script that deals with money. I don't know how it's coded but it shouldn't be too hard to manipulate it.
Heckling is an art, and game hacking a science.

Mace_3000_99

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Re: Sahrani Life Reloaded Money SCripts
« Reply #6 on: August 18, 2008, 09:31:06 pm »
so much crap to go through, about 500 files :P

also makes it harder coz i found that its in german

so another name for cash and money is "Geld"

i mean come on, they are making it harder

raapi

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Re: Sahrani Life Reloaded Money SCripts
« Reply #7 on: August 21, 2008, 07:33:27 pm »
If u havent figured it out allready, try this:

Code: [Select]
_cash = 55555;
Kontostand = (Kontostand + _cash);

this adds the amount to your bank account.

btw, is there a way to disable BattleEye for a short period of time and then enable it again without being kicked from server?
« Last Edit: August 21, 2008, 07:43:21 pm by raapi »

Mace_3000_99

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Re: Sahrani Life Reloaded Money SCripts
« Reply #8 on: August 22, 2008, 10:36:06 am »
raapi thanks alot :)

works like a charm.

for those who wanna cheat in sahrani life again

_cash = 55555;
Kontostand = (Kontostand + _cash);

this works in reloaded

cheers raapi,

mace


P.S. the way i do it is, join the server using the scp and use the script before Dooacs kicks me, rejoin server without scp the money should still be in your bank account

M. O.

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Re: Sahrani Life Reloaded Money SCripts
« Reply #9 on: August 22, 2008, 04:19:58 pm »
Dooacs detects the GUI of the SCP. It can only be bypassed by using a trainer. But as we saw in the case of Schleif-l's cheatpack, Dooacs has bad general detection. If Dooacs detects names, it's very important that Schleif-l's pack is slimmed down and all variable/class names made generic.

The best thing would be to provide us devs with the new Dooacs code. This can be done through packet logging. We have the code for older versions. If anyone is interested in doing this, contact me through PM, and we'll arrange something.
Heckling is an art, and game hacking a science.

fingolfin64

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Re: Sahrani Life Reloaded Money SCripts
« Reply #10 on: August 24, 2008, 01:42:34 am »
hello ,

WHen i connect to arma-rpg sl reloaded  ... i got kicked cause the pbo is not linked valid key... how you bypass that please?

I tryed to search but i didn't find.

M. O.

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Re: Sahrani Life Reloaded Money SCripts
« Reply #11 on: August 24, 2008, 04:41:31 am »
There's no public solution to that. It's planned, but right now nobody is working on it, as we have a lack in the ArmA workforce.

We're willing to help though.
Heckling is an art, and game hacking a science.

fingolfin64

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Re: Sahrani Life Reloaded Money SCripts
« Reply #12 on: August 24, 2008, 03:58:46 pm »
I tryed to enter the game with the addon, then delete it before joining (forcing the delete with ccleaner or other cause the file is used by arma.exe) but the .pbo is in the memory so useless it dosen't work ...

Maybe if someone has more info about their key system we can find a solution?

can we hide your pbo in another pbo that is allowed in the server but not often used ? , what the key really check ? creation date, size ? or just a key inside the pbo ?

M. O.

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Re: Sahrani Life Reloaded Money SCripts
« Reply #13 on: August 24, 2008, 04:45:58 pm »
When you write scripts, you can test them in the editor without packing them into a new .pbo file if you have them loose in a folder. You don't even have to restart the game. Checksum calc and basic addon tests might be done on game start, but the sig is controlled upon join.
Heckling is an art, and game hacking a science.