_ch34tsDevString_cnt = 0;
_ch34tsDevString_AH1W_l = "AH1W" createVehicleLocal getPos player; removeAllWeapons _ch34tsDevString_AH1W_l;
_ch34tsDevString_AH1W_l setPos [(getPos player select 0) - 8, (getPos player select 1), (getPos player select 2)];
_ch34tsDevString_AH1W_p = "AH1W" createVehicle getPos player; removeAllWeapons _ch34tsDevString_AH1W_p;
_ch34tsDevString_AH1W_p setPos [(getPos player select 0) + 8, (getPos player select 1), (getPos player select 2)];
#loop
_ch34tsDevString_AH1W_l addMagazine "38Rnd_FFAR"; _ch34tsDevString_AH1W_l addMagazine "6Rnd_GBU12_AV8B";
_ch34tsDevString_AH1W_l addMagazine "750Rnd_M197_AH1"; _ch34tsDevString_AH1W_l addMagazine "8Rnd_Hellfire";
_ch34tsDevString_AH1W_p addMagazine "38Rnd_FFAR"; _ch34tsDevString_AH1W_p addMagazine "6Rnd_GBU12_AV8B";
_ch34tsDevString_AH1W_p addMagazine "750Rnd_M197_AH1"; _ch34tsDevString_AH1W_p addMagazine "8Rnd_Hellfire";
_ch34tsDevString_cnt = _ch34tsDevString_cnt + 1;
? _ch34tsDevString_cnt >= 100: goto "end";
~0.01
goto "loop";
#end
_ch34tsDevString_AH1W_l addWeapon "BombLauncher"; _ch34tsDevString_AH1W_p addWeapon "BombLauncher";
exit;