btw please note : 1 jeq turned into jne will bypass battleeye and make it report you are allways clean
dont ask as i will not release things like this
1: its bad for game's which are protected 'LOL!' by battleeye
2: i do think ac systems keep the game hacking scene alive .. if there was no ac's there would be no hacking communities.
this information will help people but if you make a bypass please dont release it publicly
ie the hradba bypass is still private or vc would be long dead by now the same would apply to armed assault.
I have no idea what you just said.
Anyway, I just tried the "swap trick" with the two addons, and it didnt work. This is because ARMA initializes the addons at launch, and I know of no way to initialize the addons after joining a server if they werent there at the launch of the game.
In other words, these do not bypass the signed addon key requirements for some servers.
So, once again, someone (hopefully a mod) should create a sticky with information on how to bypass key requirements for addons, hopefully without drawing red flags that the keys are being bypassed.
You would think a trainer could accomplish suppressing the detection of a non-signed addon, but that would create two problems.
1: The addons might not be detected by the game at all.
2: Battleeye would detect a memory corruption.
Now obviously some people can get around the need for having a key to an addon. Hopefully we'll get a release or instructions on how to hex edit (if thats the method used) a bypass for that annoying system.
So, once again.. With these two new configs, the spawnhack and hackpack isnt detected by DOOACS or ARMAAC. Awesome stuff, Schleif. Awesome.
However, you WILL be autokicked for not having a signed addon if you attempt to join a server which requires keys for their addons. Once we get a solution to this problem, these hacks are golden.