Nah im not shure if its a real cough tho But .. wasnt it imposible to get the bullets a no spread like that? Or u found a new way 0_0
you meen this :
long Bullet_Dev_Additive;
long Bullet_Dev_Subtraction;
long Bullet_Dev_Maximum;
and hasrecoilvalue ( in the main exe ) yes ? well .. this will not work in multiplayer unless you minus the view angle from the current dev , this makes the screen shake horribly. as you can see in the vid myne doesnt shake
just because some others say it's not possible thats upto them to say that
but me crossmol , biker , raven know that no spread is very possible in multiplayer , ie the 2142 hack
its exactly the same in bf2
oynky as i say to people i teach .. the simplest way is allways the best way.
but its possible to change something without going into reversing the dev calculations i wont be discussing it any further now , if you doubt it , then that is your problem not myne
.
btw it's not a 'new way' it is an old way the same method works as far back as the origional game 1942 , works on bfv , and it works on 2142 as well.