I don't have admin status, just mod in a couple of sections
I never been good at mathematics so I probably wouldn't be able to make an aimbot but geez your one is astonishing. I also notice a fair few of the lines have to do with vehicles, are you able to use this method or similarities of it in making other aimbots? I.e, If I were to make a VC Aimbot based on this method and of course removed all of the irrelevant lines, it would still work?
How long did it take you to make this by the way? I have to +1 you either way. Also, I would be incredibly interested to learn this, are there any books or tutorials that you would recommend to be able to do stuff involving coordinates i.e aimbots, teleporters etc.
well firstly the aimbot could easily be adapted to other games , the bf series especially but i cant really talk about that for personal reasons.
this could be adapted to make an aimbot for vc quite easily , yes.
time to make it was around 45 minutes.
books .. hmm it really depends on your knowledge of languages ( programming ) if you supply me with what you know then i could give a more accurate answer.
Well your aimbot looks complicated so if it were between Basic - Intermediate - Expert then I'd say it would be Basic but bordering Intermediate. I'd be looking for a book that may explain what the abbreviations etc mean't i.e PPEnemy (what the PP mean't) and perhaps the structure of an aimbot or something that is close to it.
well , basically the PP meens Play Pointer to me but it could have been called PandaFart->Local_playerisadickhead->is_theprick_alive etc it depends on what relevance you want to use in the name convention the main way of doing things is
dwWHATEVER which is DWORD dwWHATEVER hence dw precidense
to remind you it is defined as DWORD
same with float fMy_Location etc etc
or type casting (int)etc
also pointers * and & commands etc etc i wont go on it will only confuse you..
hers a couple of golden rules:
REMEMBER to dw and f etc incase you are away from the code for while it will help you get back to it quickly i very rarely do this il explain in the bracket
allways check the first line in error's it almost allways precedes the rest of the errors
allways comment // this does this etc ( i never do this as i have a photgraphic memory iq 212 it has dropped but i was hung over when i took the test
)
now books ... hmm
Dietel & Dietel's C++ Programming seems worth a read.
fortunately for me i no longer require books on any language , i suppose one day i may even write one or two maybe even the art of hacking games
.