Author Topic: [REQUEST] Pteromat Plugin for 3DSmax 8  (Read 1752 times)

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Crossmol

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Re: [REQUEST] Pteromat Plugin for 3DSmax 8
« Reply #15 on: July 15, 2008, 03:37:47 am »
Did the same on VC2, running through walls and underground. MrM made the wallhack, Rav3n and me did weapons. Man, shame that the game didn't have that many players. We would have some big fun  :icon_laugh
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MrMedic

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Re: [REQUEST] Pteromat Plugin for 3DSmax 8
« Reply #16 on: July 19, 2008, 07:13:05 pm »
Did the same on VC2, running through walls and underground. MrM made the wallhack, Rav3n and me did weapons. Man, shame that the game didn't have that many players. We would have some big fun  :icon_laugh

it did have a lot in the start .. they can proudly say they got raped


// nospread .. no recoil .. no bullet stop
   BYTE JmpFireaddstop_norecoil_nobulletstop[72] = {0xXXexited out };

   PBYTE CaveAddress2000 = (PBYTE)malloc(length*2);

        MemCpyVc2_source(edited out); //?

 by me :D

pps mods admins .. it's saying im editing my posts again .. glitch or the new firefox ?
« Last Edit: July 19, 2008, 07:19:27 pm by MrMedic »
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

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Oynky

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Re: [REQUEST] Pteromat Plugin for 3DSmax 8
« Reply #17 on: July 20, 2008, 01:10:26 am »
Strange.. i think its a glitch on the forum, but then only for u or more.
I updated yesterday too and i dont have it  :unsure