Author Topic: Requirements for Dev Section  (Read 22951 times)

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Jonas

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Re: Requirements for Dev Section
« Reply #105 on: July 16, 2007, 10:52:44 pm »
Hi, where I can find Nuke frag please ?  :icon_teehee

[TKC]Wesker

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Re: Requirements for Dev Section
« Reply #106 on: July 17, 2007, 12:01:09 am »
Hi, where I can find Nuke frag please ?  :icon_teehee
It's not released.

Later I might release a time limit trial of it using the WinLicence or the Armadillo licensing system.
But for now like Z said
Quote
Too potant to fall into public hands.

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Jonas

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Re: Requirements for Dev Section
« Reply #107 on: July 17, 2007, 03:00:04 am »
As you want, so me also I will not share out my own cheatings because of a problem of license ?

Z is right but it is not coherent, why hide your cheats whereas you will release the supercheatpack ?  :icon_confused2

Best would be to share them in limited group. :wink2

Frank P.

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Re: Requirements for Dev Section
« Reply #108 on: July 17, 2007, 11:16:15 am »
Best would be to share them in limited group. :wink2
It's called Dev.
Being Australian is about driving in a German car to an Irish pub for a Belgian beer, and then travelling home, grabbing an Indian curry or a Turkish kebab on the way, to sit on Swedish furniture and watch American shows on a Japanese TV.

ZOldDude

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Re: Requirements for Dev Section
« Reply #109 on: July 17, 2007, 08:02:36 pm »
Development sections are for PROGRAMMERS to better learn how to do just that...program and help each other study.
They are not there to make cheats for the public nor make cheats for resale.

The best of the best of the Dev members are also given an invitation to work on the TKC MP online game project.
Last year around this time a alpha test of the TKC game engine was tested by those working on the project and the upper staff of TKC.
Starting from scratch about six people working part time durring mostly summer days managed to make a new game engine....@ alpha lvl.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

ZOldDude

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Re: Requirements for Dev Section
« Reply #110 on: July 17, 2007, 08:09:06 pm »
Hi, where I can find Nuke frag please ?  :icon_teehee
It's not released.

Later I might release a time limit trial of it using the WinLicence or the Armadillo licensing system.
But for now like Z said
Quote
Too potant to fall into public hands.

Both systems have been cracked and are not secure.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

M. O.

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Re: Requirements for Dev Section
« Reply #111 on: July 17, 2007, 08:47:23 pm »
Ok, right now we're not letting anyone in to the dev section. We're preparing the supercheatpack for ArmA. It's a bit delayed as we want to increase the security and quality of the pack.

New developers have been put on hold, and new applications can still be made, but those will also be put on hold a little.

Heckling is an art, and game hacking a science.

Jonas

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Re: Requirements for Dev Section
« Reply #112 on: July 20, 2007, 06:01:19 pm »
Just for the fun !  :icon_laugh






johnnypay

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Re: Requirements for Dev Section
« Reply #113 on: July 22, 2007, 03:01:02 am »

Frank P.

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Re: Requirements for Dev Section
« Reply #114 on: July 22, 2007, 08:16:16 am »
Hi, where I can find Nuke frag please ?  :icon_teehee
It's not released.

Later I might release a time limit trial of it using the WinLicence or the Armadillo licensing system.
But for now like Z said
Quote
Too potant to fall into public hands.

Both systems have been cracked and are not secure.
It's not that hard to crack but if you can crack that you would think it would just be easier to make your own cp. Think about it, you get your own credits, unlimited use, praise, glory and most of all you learn new skills while your doing.
Being Australian is about driving in a German car to an Irish pub for a Belgian beer, and then travelling home, grabbing an Indian curry or a Turkish kebab on the way, to sit on Swedish furniture and watch American shows on a Japanese TV.

ZOldDude

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Re: Requirements for Dev Section
« Reply #115 on: July 23, 2007, 02:53:49 am »
Are you talking about these:
Quote
WinLicence or the Armadillo licensing system

There is a custom built one that that a TKC member made that randomly loads to differant areas and changes encyption each time. For it to work (run the cheat/program) you MUST be online and it connects to a privet server to open the "key" then re-encrypts the logon command for the next time.

All users can be viewed on the servers monitor system and keys can be removed/erased/updated remotely.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

MrMedic

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Re: Requirements for Dev Section
« Reply #116 on: September 13, 2007, 05:21:01 am »
Quote from: Mullah Omar
-At least one constructive or helpful post is minimum.
-It's required to be able to cooperate and work with other people.
-Be as active as possible, security reasons.

 :wink:

And have SOME programming skills that relate to this game..

well then make me a dev :)


ok im officially asking for dev section on arma as i am actually interested in it :) , its quite easy to hack . let me know through pm if i am accepted or do you require a trainer or aimbot or wallhack or something?
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
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MrMedic

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Re: Requirements for Dev Section
« Reply #117 on: September 13, 2007, 05:30:34 am »
Are you talking about these:
Quote
WinLicence or the Armadillo licensing system

There is a custom built one that that a TKC member made that randomly loads to differant areas and changes encyption each time. For it to work (run the cheat/program) you MUST be online and it connects to a privet server to open the "key" then re-encrypts the logon command for the next time.

All users can be viewed on the servers monitor system and keys can be removed/erased/updated remotely.

who is the member who made that
because that is fkn difficult m8. could use that in a pb hack lol
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
you need a paypal account for the private versions.

Website:
http://bit.ly/medic101

Teamspeak 3: 85.236.101.5:10157

MrMedic

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Re: Requirements for Dev Section
« Reply #118 on: September 15, 2007, 04:48:22 pm »
*Bump* any news on me and dev section?
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
you need a paypal account for the private versions.

Website:
http://bit.ly/medic101

Teamspeak 3: 85.236.101.5:10157

ZOldDude

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Re: Requirements for Dev Section
« Reply #119 on: September 15, 2007, 06:52:36 pm »
*Bump* any news on me and dev section?

As the sysop already posted in public...no more new Dev section members.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*