Author Topic: Requirements for Dev Section  (Read 19104 times)

0 Members and 1 Guest are viewing this topic.

[TKC]Anothercheater

  • Heckler Apprentice
  • ****
  • Posts: 1349
    • View Profile
Requirements for Dev Section
« Reply #75 on: August 23, 2005, 03:17:43 am »
aa missles r not possible in in any vehicles.
u can spawn a mi24 allready.

GRU_sniper

  • Klass Klown
  • ***
  • Posts: 384
    • View Profile
    • http://www.OFP-cheats.prv.pl
Requirements for Dev Section
« Reply #76 on: August 23, 2005, 04:28:06 am »
but there was something.
Someone send photo of strange vehicle with 2 missles turrets on top.
This was AA BMP or something
*******************************

GRU_Sniper PL

OFP Cheat's Center http://www.OFP-CHEATS.tk

TacticalOPS Cheat's Center http://www.TO-cheats.tk


******************************

[TKC] maphax

  • Klass Klown
  • ***
  • Posts: 458
    • View Profile
Requirements for Dev Section
« Reply #77 on: August 23, 2005, 04:33:17 am »
yes and there were also the 2 guys who thought they could nuke everyone.

remeber folks if u use an addon and cheat with it and it aint part of the game no one will see it ;)
[TKC] MAPHAX  AT URE SERVICE

GRU_sniper

  • Klass Klown
  • ***
  • Posts: 384
    • View Profile
    • http://www.OFP-cheats.prv.pl
Requirements for Dev Section
« Reply #78 on: August 23, 2005, 04:38:52 am »
noone will see this tank, but in that case, our missles shooted from invisible tank can kill enemy players AIR units ?
*******************************

GRU_Sniper PL

OFP Cheat's Center http://www.OFP-CHEATS.tk

TacticalOPS Cheat's Center http://www.TO-cheats.tk


******************************

[TKC]Wesker

  • ArmA's Most Wanted
  • The Central Committee
  • Master Heckler
  • *
  • Posts: 2209
  • The Illusive Man
    • View Profile
    • TKC Tube
Requirements for Dev Section
« Reply #79 on: August 23, 2005, 06:08:03 am »
was the "Abram plus AI" part of a 3rd party addon?
im talking about the tanks you can drive and shoot from without changing seats

The Illusive Man

[TKC]Snake

  • Heckler Apprentice
  • ****
  • Posts: 1040
    • View Profile
    • http://www.tkc-community.net
Requirements for Dev Section
« Reply #80 on: August 26, 2005, 08:04:02 pm »
wesker just looking ast your sig there is that a hack or whatever ur using on BF2 if so pm tell me about it

Tape

  • Intentional Cheater
  • **
  • Posts: 36
    • View Profile
Requirements for Dev Section
« Reply #81 on: October 01, 2005, 09:20:39 pm »
btw. may i able to join the dec section ... ?

cuz i have many questions to make my own little evil script ... etc...

i want to add some things to cheat more more stuff etc .... i have mad my own console and now i want to know how i can get it in game etc...

Oynky

  • Banned
  • The Central Committee
  • Master Heckler
  • *
  • Posts: 2437
  • 6f 6d 67 68 61 78
    • View Profile
    • Teamkill and cheat community
Requirements for Dev Section
« Reply #82 on: October 01, 2005, 10:40:27 pm »
Quote from: [TKC]Snake
wesker just looking ast your sig there is that a hack or whatever ur using on BF2 if so pm tell me about it


MDK Beta is in the BF Section.

[TKC]Sexo

  • Online Villain
  • ***
  • Posts: 114
    • View Profile
Requirements for Dev Section
« Reply #83 on: October 01, 2005, 10:45:55 pm »
Quote from: Tape
btw. may i able to join the dec section ... ?

cuz i have many questions to make my own little evil script ... etc...

i want to add some things to cheat more more stuff etc .... i have mad my own console and now i want to know how i can get it in game etc...


if you ask me. NO. you can get help by sending your scripts via private message or something. I am not part of Dev  section. I would like to be. BUT THE LESS PPL THERE THE BETTER ITS FOR COMMU?NITY. This is why i wouldnt let my self in either. I dont trust nicks i trust ppl who i have knows for long.  im not saying you are a guy who would seed out dev section scripts to anti cheaters or so. But the more ppl are in dev group the  more risk increases. So i say no.

[TKC]Anothercheater

  • Heckler Apprentice
  • ****
  • Posts: 1349
    • View Profile
Requirements for Dev Section
« Reply #84 on: October 02, 2005, 05:27:28 am »
agreed.
we dont know u long enough.

Tape

  • Intentional Cheater
  • **
  • Posts: 36
    • View Profile
Requirements for Dev Section
« Reply #85 on: October 02, 2005, 09:41:33 pm »
ok accepted ... i ask this thin later ...  :D


but then anothercheater pls replay my pm'z then ...  :P

hater

  • Intentional Cheater
  • **
  • Posts: 27
  • RageKit Developer
    • View Profile
Re: Requirements for Dev Section
« Reply #86 on: July 02, 2007, 10:28:10 am »
Greetings.

Ive been hacking arma for a coupla months now and im looking to join other members who CAN CODE.  I dont mean copy pasters i mean real coders.

 I have hacked alot of games so far in my time, my speciality is unreal engine hacks which ive done for ut2k4, americas army 1.9-2.8.1 , swat4, ravenshield, splinter cell, bia. Ive also developed hacks for bf2, bf2142, GRAW, CS, CSS and a few others here and there. I have my own anti punkbuster librarys but i guess that dont matter for arma :)

Anyway back to arma.  So far my main hook comprises of: (all visuals done via DX)

wallhack, skinkhack, no scopes, alpha cockpits (see through), no fog, Aimbot with configurable FOV. other features are no recoil, ammo, weapon classes etc changed via memory and not via file editing (lame and easy to do) also features a unbanning system ingame which will change your GUID to a nice fresh one so u can continue raging.


Currently in development is a aimbot/wallhack via arma scripting. :)

So i know the way shit works, i dont expect access to your coding section because i asked. ill be around and will contribute some releases as time goes by and you guys can decide what u want to do.

Anyway i guess i should show a few screenshots. (model detection is a pain in this game with its numerous models and LODS :(     )

 

 pixel shaders for important area ie head for aimbot.



Transparent cockpits for tanks, choppers etc :)



120mm mp5 with unlimited ammo via memory hacking,


Earlier Ingame menu


A few random shots of my stuff from other games:



Got heaps of shit just to lazy to find it, anyway i will cya lads around.

peace.








« Last Edit: July 15, 2007, 03:10:16 pm by hater »

[TKC]Wesker

  • ArmA's Most Wanted
  • The Central Committee
  • Master Heckler
  • *
  • Posts: 2209
  • The Illusive Man
    • View Profile
    • TKC Tube
Re: Requirements for Dev Section
« Reply #87 on: July 02, 2007, 05:16:18 pm »
whoa, that's some really impressive work.

The Illusive Man

M. O.

  • Administrator
  • MasstKer
  • *
  • Posts: 9183
    • View Profile
    • http://www.tkc-community.net
Re: Requirements for Dev Section
« Reply #88 on: July 02, 2007, 09:07:03 pm »
Looks good. I don't doubt your skills, but everyone has to do what the requirements say.  :icon_thumbsup
That is: Either you got to know OFP scripting or trainer making. (DX work will be ok too). I'll need a sample (with proof that you're the creator) before I can let you in.
Heckling is an art, and game hacking a science.

ZOldDude

  • The Unknown Rank!
  • Administrator
  • MasstKer
  • *
  • Posts: 20874
  • Old School TKC
    • View Profile
    • Admin
Re: Requirements for Dev Section
« Reply #89 on: July 02, 2007, 10:36:28 pm »
I like the color combo you use for your WH.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*