Author Topic: X,Y,Z Recording  (Read 1402 times)

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[TKC]cptnhankey

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X,Y,Z Recording
« on: June 22, 2008, 06:05:02 am »
Hey i was playing around with X Y Z Values and walking like a retarted Crab lol. But how do i record the X Y Z Values so i can make teleporters Ect...
is there a TUt around and + say i wanted to find a adress and i know what it was how do i find it.

Thankyou Cptn Hankey

P.S if i find the crab value again ill relase it.
« Last Edit: June 22, 2008, 07:25:42 am by [TKC]cptnhankey »

Subsky

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Re: X,Y,Z Recording
« Reply #1 on: June 22, 2008, 11:58:07 am »
showfps 1 in the console will show you your x and y position- but remember that these values are floating point and have been rounded- so you can't do an exact value search.

Alternatively you can lad a map with hills- increase you altitude- search for floating point increased- decreased etc.

You have to remember that the addresses you get are DMA- you'll need to find the start of the player structure (-8 bytes from the beginning of the X co-ordinate- and then pointer search that address to find a static one (save the list, restart VC- and see which ones still point to the player structure later).

Hope that helps.

MrMedic

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Re: X,Y,Z Recording
« Reply #2 on: June 22, 2008, 05:29:27 pm »
Code: (cpp) [Select]
if(GetAsyncKeyState(VK_NUMPAD1)&1)

{

char comp[100] = {0};

static DWORD FlagSteal[6]= {-14.341678f,-28.686298f,4.849210f,33.457153f,13.890038f,1.023826f};

float F1=-113.726830f;

float F2=57.775280f;

float F3=-1.538230f;

float FF1=-190.588013f;

float FF2=-112.676399f;

float FF3=6.006558f;

/* removed anti-hradba code for speed hack etc..
sorry but it would kill the game completely
these 4 lines kill hradba
checking */

//========================================= >>FLAG VC (STREAM)

if (Toggle)
{

LocationPointers = BaseDma;

VirtualProtectEx(hand,(void*) LocationPointers, 4, PAGE_EXECUTE_READWRITE, &OldPage);

WriteProcessMemory(hand, (void*) LocationPointers, &F1, 4, 0);

LocationPointers = BaseDma+4;

VirtualProtectEx(hand,(void*) LocationPointers, 4, PAGE_EXECUTE_READWRITE, &OldPage);

WriteProcessMemory(hand, (void*) LocationPointers, &F2, 4, 0);

LocationPointers = BaseDma+8;

VirtualProtectEx(hand,(void*) LocationPointers, 4, PAGE_EXECUTE_READWRITE, &OldPage);

WriteProcessMemory(hand, (void*) LocationPointers, &F3, 4, 0);

}

//========================================= >>FLAG US (STREAM)

                else

{

LocationPointers = BaseDma;

VirtualProtectEx(hand,(void*) LocationPointers, 4, PAGE_EXECUTE_READWRITE, &OldPage);

WriteProcessMemory(hand, (void*) LocationPointers, &FF1, 4, 0);

LocationPointers = BaseDma+4;

VirtualProtectEx(hand,(void*) LocationPointers, 4, PAGE_EXECUTE_READWRITE, &OldPage);

WriteProcessMemory(hand, (void*) LocationPointers, &FF2, 4, 0);

LocationPointers = BaseDma+8;

VirtualProtectEx(hand,(void*) LocationPointers, 4, PAGE_EXECUTE_READWRITE, &OldPage);

WriteProcessMemory(hand, (void*) LocationPointers, &FF3, 4, 0);

}



}

some old code from piss off player , this stole the flag at stream , it will be very simple to convert this into an xyz logger.

ofcourse you will have to hack the pointers but it is not difficult.
.. BaseDma is the location pointer to x,y,z in dword format.
good luck :)

« Last Edit: June 22, 2008, 05:39:09 pm by MrMedic »
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[TKC]cptnhankey

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Re: X,Y,Z Recording
« Reply #3 on: June 29, 2008, 01:51:41 pm »
Im sorry i still dont get it ,maybe can help me on msn or here i wana make a flag tporter but im stuck here

i got the flag vlaues from  ~\showfps 1

U.S ARMY FLAG
fps:72.0   coord: 33.3 / 13.0


VC Flag
fps:105.8  coord: -14.3 / -28.8

Then what do i do ? can some1 write some tut or make it more simple ty ...

Subsky

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Re: X,Y,Z Recording
« Reply #4 on: June 29, 2008, 02:44:10 pm »
Then what do i do ? can some1 write some tut or make it more simple ty ...

It doesn't get much more simple m8.

Hate to say it but you really need to go back and learn Cheat Engine/T-Search properly because you've got not a clue :(.

[TKC]cptnhankey

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Re: X,Y,Z Recording
« Reply #5 on: June 29, 2008, 04:00:41 pm »
Ok i did the CE tut again can some1 go on msn and walk me through so then i can become more better in my skills...  :smile

Subsky

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Re: X,Y,Z Recording
« Reply #6 on: June 29, 2008, 07:09:24 pm »
Ok i did the CE tut again can some1 go on msn and walk me through so then i can become more better in my skills...  :smile

You really need to help yourself.

Have you found the position values yet?  I.E. when you change them in CE/T-Search you get teleported in game?

If not try it

Quote from: Subsky
showfps 1 in the console will show you your x and y position- but remember that these values are floating point and have been rounded- so you can't do an exact value search.

Alternatively you can lad a map with hills- increase you altitude- search for floating point increased- decreased etc.

I can't make it any more simple than that without actually doing it for you buddy.

Frank P.

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Re: X,Y,Z Recording
« Reply #7 on: June 30, 2008, 08:16:54 am »
Ok i did the CE tut again can some1 go on msn and walk me through so then i can become more better in my skills...  :smile

You really need to help yourself.

Have you found the position values yet?  I.E. when you change them in CE/T-Search you get teleported in game?

If not try it

Quote from: Subsky
showfps 1 in the console will show you your x and y position- but remember that these values are floating point and have been rounded- so you can't do an exact value search.

Alternatively you can lad a map with hills- increase you altitude- search for floating point increased- decreased etc.

I can't make it any more simple than that without actually doing it for you buddy.
This is exactly what I have told him in MSN. He's a lost cause if he doesn't get this.
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