Author Topic: Anti-BattleEye Project  (Read 2754 times)

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jeremysniper

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Re: Anti-BattleEye Project
« Reply #15 on: June 22, 2008, 07:25:39 pm »
LOL i just spawn a scud armed with nuke ONLINE LOL

M. O.

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Re: Anti-BattleEye Project
« Reply #16 on: June 22, 2008, 07:33:58 pm »
That code could be very useful. You found the memory check loc without running the app online?

The best way to test is to run the dedicated server locally and then join it from the same computer. You don't get banned and can disable/enable battleye, login/logoff as admin when you want.

We've outlined a method for the key stuff in the dev section. But haven't the need to complete it.


BattlEye doesn't look for .pbo based cheats :P
Heckling is an art, and game hacking a science.

jeremysniper

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Re: Anti-BattleEye Project
« Reply #17 on: June 22, 2008, 07:37:36 pm »
i just used the addon GIG_Scud.pbo and edited CreateChopper's sqs to spawn the scud not chopper.
seems on some servers the nuke is client side i think so its not really doing anything. But on some i think it did because everyone was killed all of a sudden..
« Last Edit: June 22, 2008, 10:11:26 pm by jeremysniper »

NinjaDx

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Re: Anti-BattleEye Project
« Reply #18 on: June 24, 2008, 11:01:34 am »
my idea was it lol ask nathan :)

raapi

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Re: Anti-BattleEye Project
« Reply #19 on: August 21, 2008, 08:27:09 pm »
i bypass the signature kick by deleting my scripts and pbo's all of it in the modded addons folder and then join a server and undo delete of the scripts and all that and your all set.

i apologize in advance for my ignorant question: how can you delete them, when they're being used by arma.exe? can you be more specific please?

ZOldDude

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Re: Anti-BattleEye Project
« Reply #20 on: August 22, 2008, 10:50:02 pm »

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*