could u give it a try? un pbo sara.pbo and change the clutter settings in config.bin[convert to .cpp to edit, so do u need to pack it as .bin again? or does .cpp work for original bi addons?] theres like well look heres the script
class CfgPatches {
class Sara {
units = {"Sara"};
weapons = {};
requiredVersion = 0.100000;
requiredAddons = {"CAData", "CABuildings", "CAMisc", "CAPlants", "CARoads", "CARocks"};
};
};
/*extern*/ class DefaultLighting;
class DefaultLighting_CA: DefaultLighting {
};
class CfgWorlds {
class DefaultClutter {
scaleMin = 0.900000;
scaleMax = 1.200000;
}; /*extern*/ class DefaultWorld;
class CAWorld: DefaultWorld {
class Grid {
};
};
class Sara: CAWorld {
access = 3;
cutscenes = {"SaraIntro1"};
description = "Sahrani";
icon = "";
worldName = "\ca\sara\sara.wrp";
pictureMap = "";
pictureShot = "";
plateFormat = "SA$ - #####";
plateLetters = "ABCDEGHIKLMNOPRSTVXZ";
longitude = -40.020000;
latitude = -39.950001;
landGrid = 40;
class Grid: Grid {
offsetX = 0;
offsetY = 0;
class Zoom1 {
zoomMax = 0.100000;
format = "XY";
formatX = "Aa";
formatY = "00";
stepX = 200;
stepY = 200;
};
class Zoom2 {
zoomMax = 1000000015047466200000000000000.000000;
format = "XY";
formatX = "A";
formatY = "0";
stepX = 2000;
stepY = 2000;
};
};
startTime = "8:30";
startDate = "07/06/2007";
startWeather = 0.100000;
startFog = 0.000000;
forecastWeather = 0.300000;
forecastFog = 0.000000;
seagullPos = {1272.842041, 150.000000, 14034.961914};
centerPosition = {13200, 8850, 300};
ilsPosition = {9240, 10144, 141};
ilsDirection = {-1, 0.080000, 0};
ilsTaxiOff = {9800, 10144, 10200, 10144, 10358, 10144, 10375, 10134, 10384, 10116, 10384, 10050, 10375, 10032, 10358, 10022, 9820, 10022};
ilsTaxiIn = {9820, 10022, 9271, 10022, 9254, 10032, 9245, 10050, 9245, 10116, 9254, 10134, 9271, 10144};
drawTaxiway = 1;
class SecondaryAirports {
class SaraAirstrip1 {
ilsPosition = {2545, 3000};
ilsDirection = {0, 0.080000, 1};
ilsTaxiIn = {2495, 2725, 2495, 2850, 2508, 2860, 2508, 3000, 2520, 3010, 2545, 3000};
ilsTaxiOff = {2545, 2445, 2520, 2425, 2495, 2445, 2495, 2725};
drawTaxiway = 0;
};
class SaraAirstrip2 {
ilsPosition = {18640, 14512};
ilsDirection = {-0.754709, 0.080000, 0.656059};
ilsTaxiOff = {18887, 14299, 19135, 14084, 19220, 14011, 19272, 13968, 19281, 13941, 19271, 13928, 19252, 13928, 19195, 13977};
ilsTaxiIn = {19195, 13977, 19189, 14029, 18676, 14478, 18644, 14478, 18627, 14492, 18626, 14507, 18643, 14511, 18663, 14492};
drawTaxiway = 0;
};
class SaraAirstrip3 {
ilsPosition = {18013, 18867};
ilsDirection = {-0.207911, 0.080000, 0.978147};
ilsTaxiOff = {18106, 18449, 18205, 17988, 18187, 17965, 18156, 17975, 18100, 18222};
ilsTaxiIn = {18100, 18222, 18086, 18290, 18077, 18338, 18013, 18630, 17984, 18771, 18004, 18790, 18032, 18780};
drawTaxiway = 1;
};
};
class ReplaceObjects {
};
class Sounds {
sounds = {};
};
class Animation {
vehicles = {};
};
class Lighting: DefaultLighting {
};
clutterGrid = 1.110000;
clutterDist = 55;
noDetailDist = 40;
fullDetailDist = 5;
minTreesInForestSquare = 3;
minRocksInRockSquare = 2;
class clutter {
class GrassGeneral: DefaultClutter {
model = "ca\plants\clutter_grass_general.p3d";
affectedByWind = 0.300000;
swLighting = 1;
scaleMin = 0.750000;
scaleMax = 1.000000;
};
class GrassFlowers: GrassGeneral {
model = "ca\plants\clutter_grass_flowers.p3d";
};
class GrassLong: GrassGeneral {
model = "ca\plants\clutter_grass_long.p3d";
affectedByWind = 0.600000;
scaleMin = 1.600000;
scaleMax = 2.100000;
};
class GrassSevenbeauty: GrassGeneral {
model = "ca\plants\clutter_grass_sevenbaeuty.p3d";
affectedByWind = 0.100000;
scaleMin = 1.700000;
scaleMax = 2.100000;
};
class GrassYellow: GrassGeneral {
model = "ca\plants\clutter_grass_yellow.p3d";
affectedByWind = 0.100000;
scaleMin = 1.700000;
scaleMax = 2.100000;
};
class GrassDesert: GrassGeneral {
model = "ca\plants\clutter_grass_desert.p3d";
};
class ForestFern: GrassGeneral {
model = "ca\plants\clutter_forest_fern.p3d";
affectedByWind = 0.100000;
scaleMin = 1.900000;
scaleMax = 2.100000;
};
class SmallRocks: GrassGeneral {
model = "ca\rocks\clutter_stone_small.p3d";
affectedByWind = 0;
scaleMin = 0.900000;
scaleMax = 1.100000;
};
class FlowersColor: GrassGeneral {
model = "ca\plants\clutter_smetanka.p3d";
};
class FlowersWhite: GrassGeneral {
model = "ca\plants\clutter_white_flower.p3d";
};
class MushroomsHorcak: GrassGeneral {
model = "ca\plants\clutter_horcak.p3d";
affectedByWind = 0;
scaleMin = 0.850000;
scaleMax = 1.250000;
};
class MushroomsPrasivka: MushroomsHorcak {
model = "ca\plants\clutter_prasivky.p3d";
};
class MushroomsBabka: MushroomsHorcak {
model = "ca\plants\clutter_babka.p3d";
};
class MushroomsMuchomurka: MushroomsHorcak {
model = "ca\plants\clutter_muchomurka.p3d";
};
};
class Subdivision {
class Fractal {
rougness = 5;
maxRoad = 0.020000;
maxTrack = 0.500000;
maxSlopeFactor = 0.050000;
};
class WhiteNoise {
rougness = 2;
maxRoad = 0.010000;
maxTrack = 0.050000;
maxSlopeFactor = 0.002500;
};
minY = 0.000000;
minSlope = 0.020000;
};
class Ambient {
class BigBirds {
radius = 300;
cost = "((1 + forest + trees) - ((2 * rain)) - houses) * (1 - night) * (1 - sea)";
class Species {
class Hawk {
probability = 0.200000;
cost = 1;
};
};
};
class Birds {
radius = 170;
cost = "(1 - night) * ((1 + (8 * sea)) - (6 * rain))";
class Species {
class Seagull {
probability = 0.200000;
cost = 1;
};
};
};
class BigInsects {
radius = 20;
cost = "(5 - (2 * houses)) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)";
class Species {
class DragonFly {
probability = "0.6 - (meadow * 0.5) + (forest * 0.4)";
cost = 1;
};
class ButterFly {
probability = "0.4 + (meadow * 0.5) - (forest * 0.4)";
cost = 1;
};
};
};
class BigInsectsAquatic {
radius = 20;
cost = "(3 * sea) * (1 - night) * (1 - rain) * (1 - windy)";
class Species {
class DragonFly {
probability = 1;
cost = 1;
};
};
};
class WindClutter {
radius = 10;
cost = "((20 - 5 * rain) * (3 * (windy factor [0.2, 0.5]))) * (1 - sea)";
class Species {
class FxWindGrass1 {
probability = "0.4 - 0.2 * hills - 0.2 * trees";
cost = 1;
};
class FxWindGrass2 {
probability = "0.4 - 0.2 * hills - 0.2 * trees";
cost = 1;
};
class FxWindRock1 {
probability = "0.4 * hills";
cost = 1;
};
class FxWindLeaf1 {
probability = "0.2 * trees";
cost = 1;
};
class FxWindLeaf2 {
probability = "0.1 * trees + 0.2";
cost = 1;
};
class FxWindLeaf3 {
probability = "0.1 * trees";
cost = 1;
};
};
};
class NoWindClutter {
radius = 15;
cost = "(20 * (windy factor [0.1, 0.2])) * meadow * (1 - rain) * (1 - sea) * (1 - forest) * (1 - houses)";
class Species {
class FxWindPollen1 {
probability = 1;
cost = 1;
};
};
};
class SmallInsects {
radius = 3;
cost = "(12 - 8 * hills) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)";
class Species {
class HouseFly {
probability = "deadBody + (1 - deadBody) * (0.5 - forest * 0.1 - meadow * 0.2)";
cost = 1;
};
class HoneyBee {
probability = "(1 - deadBody) * (0.5 - forest * 0.1 + meadow * 0.2)";
cost = 1;
};
class Mosquito {
probability = "(1 - deadBody) * (0.2 * forest)";
cost = 1;
};
};
};
class NightInsects {
radius = 3;
cost = "(9 - 8 * hills) * night * (1 - rain) * (1 - sea) * (1 - windy)";
class Species {
class Mosquito {
probability = 1;
cost = 1;
};
};
};
};
};
[sara.pbo]theres the config.bin that i converted to .cpp [most of it]to be viewed in Arma Edit. i then tried to edit the scale values to 1.0 larger than the original in the clutter regions. i tried deleting the original config.bin and packing the pbo with the config.cpp, and that didnt work. i also tried to use BINpbo and binarize the packing so its a pbo with the new .bin. arma crashed...how did the guy do it??