Author Topic: trees  (Read 2396 times)

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MrMedic

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Re: ::::Vegetation [Clutter]::::
« Reply #15 on: April 21, 2008, 02:34:07 pm »
nice mate , might breath new life into it
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ZOldDude

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Re: ::::Vegetation [Clutter]::::
« Reply #16 on: April 22, 2008, 08:52:12 am »
1 1/2-2 foot high ground cover if AI can't see you is wonderful.
Now you could "belly in" to an area...only alerting if they are on a hill looking down or if you pop your head up for a look around.
Can't really understand what the problem is on the BI forums with them knowing you post here (your last add-on)...I talk with the owners of the main server company for this game and -they- don't have any problems with anyone as long as you don't rape a server and effect their sales.

With the way the economy is (recession) I would think that anything that boosts interest is good for everyone.
I was at one of my banks today after being on TS with Medic and Crossmol and some CD's that are due for renewal have dropped from 4.3% down to 2.2% so I cashed those in and put the money into one of the checking accounts....will pull it out in a month or two and just use it to either buy more land at my new place or buy more stocks when the price drops a bit further.

(corrected spelling)
« Last Edit: April 22, 2008, 11:17:43 am by ZOldDude »

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

IllAssembly

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Re: ::::Vegetation [Clutter]::::
« Reply #17 on: April 22, 2008, 09:52:10 am »
im still working out bugs ill have this up 4 u guys ASAP.




« Last Edit: March 15, 2009, 10:02:28 pm by IllAssembly »