Does anyone know of any books to recommend that could help out game hackers?
It could be on C programming, Windows architecture, D3D, Graphics, Reverse engineering, ASM, Networking, etc.
I really hope people contribute to this, especially the more advanced hackers.
I'll start with a couple that's helped me out so far:
Assembly Language for Intel-Based Computersby Kip Irvine
ISBN:
0132383101Probably the best resource to learn assembly language, for beginners and experts alike.
Hacker Disassembling Uncoveredby Kris Kaspersky
ISBN:
1931769648This book was recommended by Subsky last year. I have only read half of it so far, and it's already proven to be a great book on reverse coding. If you're trying to make sense of disassembled game code, this book will juice up your thinking process. Subsky credits this book for enabling him to create the Hradba Bypass... that's saying a lot!