Author Topic: ArmA2 screens  (Read 6644 times)

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ZOldDude

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Re: ArmA2 screens
« Reply #30 on: December 01, 2008, 09:15:31 pm »
New trailer http://www.arma2.com/full-hd-ingame-trailer-declassified_en.html.

link down
Just goto  http://www.arma2.com and a smaller version is on the front main page.
If you want the full-HD then you will see a link under the movie screen to d/l it.
Looks like the got got tired of supplying the extra bandwith for streaming the HD in full screen.
Cheep ass's.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

Bellend

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Re: ArmA2 screens
« Reply #31 on: December 06, 2008, 11:43:38 am »
Some links aren't working because de-referer.com seems to be down.

ZOldDude

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Re: ArmA2 screens
« Reply #32 on: February 06, 2009, 01:20:59 am »
Newer ArmA2 video showing life in towns and countryside...and COWS!
http://www.arma2.com/citizens_en.html

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

M. O.

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Re: ArmA2 screens
« Reply #33 on: February 06, 2009, 03:05:56 am »
That looks very good. ArmA/OFP is the only game I buy. However, I think they still use that old clumsy animation-system, so all that must be heavily scripted. When using standard anims, they all look like zombies.

225 km^2 real triangulated geo-data. Satellite I take it (low resolution), so has to be loads of work on details. That's 15x15 km. 3h walking. Arma is 20x20 and that feels too small (you never get lost), like a mid sized town 500k citizens. 70x70 or similar should be implemented.

« Last Edit: February 06, 2009, 03:26:52 am by Mullah Omar »
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Bellend

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M. O.

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Re: ArmA2 screens
« Reply #35 on: February 15, 2009, 01:22:25 am »
Wow amazing. But they still look like robots.  :icon_razz2
Heckling is an art, and game hacking a science.

ZOldDude

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Re: ArmA2 screens
« Reply #36 on: February 15, 2009, 03:54:42 am »
Viva la revolution!

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

Hellfire2k

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Re: ArmA2 screens
« Reply #37 on: February 16, 2009, 04:41:02 pm »
In my opinion the cow shown in the video walks way too fast...  :icon_o_o

Bellend

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Re: ArmA2 screens
« Reply #38 on: February 20, 2009, 09:27:33 pm »

Escobar_RN

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Re: ArmA2 screens
« Reply #39 on: February 21, 2009, 05:15:08 pm »
i got to say i been watching both of these releases for a while now.

can't say i'm convinced by either

CM whilst having a huge budget and a massive team behind them appear to be churning out something that looks like a cross between OFP and COD/GRAW/R6, my biggest gripe is that its a cross platform release, while the original was PC only then ported 4 years later, this is Xbox/PS3 right from the get go.

there latest video EGO-tech demo, shows some uterly horrible things obviously aimed at console gamers, the HUD, the hit register, horrible pop-up AI control ala BF2, on the upside there are supposed to be options to turn all that shit off, and the anims look a lot smoother than OFP/ArmA, which was IMO what killed the pewpew in ArmA.

ArmA2 looks good, some tweaks, some engine fixes, not all that impressed by this weekly release of "news" footage but i guess its building up a good video gallery of what is in the game.

i think only time will tell which will be the daddy and which will turn out to be the also ran.


oh, modding wise, i guess ArmAII is sticking with PBO sqs/sqf, so straight back into scripting and modding for the community, CM are using LUA, i guess as some of the best scripters around you guys will know more about it than me, since i don't script for shit, but from a gamers perspective i think this will hinder people at first since they have to get used to a new language/syntax


http://www.flashpointgame.com/ - you can find the EGO-tech vid via this link (mods if this link is illegal feel free to delete it, i know why)

ZOldDude

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Re: ArmA2 screens
« Reply #40 on: February 21, 2009, 10:45:06 pm »
The link is fine,as a publishers site get gobs of hits weekly and if clicked on here goes to a referrer program before it connects anyhow.

So as a server reseller what have you heard on the real sales date for ArmA2?
Amazon says it goes on-sale tomorrow...other sites simply say Q1 while others say Q2.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*


Bellend

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Re: ArmA2 screens
« Reply #42 on: March 07, 2009, 03:17:52 am »

ZOldDude

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Re: ArmA2 screens
« Reply #43 on: May 26, 2009, 02:46:30 am »
So on the BI forums it is said that ArmA2 will go onsale in EU June 26th.


*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

M. O.

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Re: ArmA2 screens
« Reply #44 on: May 26, 2009, 03:01:45 am »
German release is 29th of May. 19 June or so for rest of the EU. I think they found a publisher in the US too.
Heckling is an art, and game hacking a science.