Author Topic: Add kills  (Read 2313 times)

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Easy_tiger

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Re: Add kills
« Reply #15 on: March 04, 2008, 07:59:49 pm »
EDIT1: all TKC script's add friendly guys....
A small edit to any of them scripts can change that.

Hi wesker,
I have delete the "setfriend" but when i kill the guys i get -1 point's  :icon_confused2

Check the following:

1. the soldier you spawned is not on the same side as you
2. the soldier you spawned is not friendly to your side (i.e civ, resistance)

MrMedic

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Re: Add kills
« Reply #16 on: March 04, 2008, 08:07:11 pm »
EDIT1: all TKC script's add friendly guys....
A small edit to any of them scripts can change that.

Hi wesker,
I have delete the "setfriend" but when i kill the guys i get -1 point's  :icon_confused2

Check the following:

1. the soldier you spawned is not on the same side as you
2. the soldier you spawned is not friendly to your side (i.e civ, resistance)

thats a good one but what i do usually is ..

ive made a on map click location , it drops big bombs on the area , all i do is look for someone at that location and it kills everyone , usually the enemy hq point on the map , i drop a radius of 30 km , it usually kills everyone in that area as the bombs spiral out from the central point , it hammers people , they dont know whos killing them either unless they check the score, only downside is it lags the server , doesnt lag me though .. but that is what i see as their falt for having shit computers .. not my fault
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Schleif-l

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Re: Add kills
« Reply #17 on: March 04, 2008, 08:28:47 pm »
EDIT1: all TKC script's add friendly guys....
A small edit to any of them scripts can change that.

Hi wesker,
I have delete the "setfriend" but when i kill the guys i get -1 point's  :icon_confused2

Check the following:

1. the soldier you spawned is not on the same side as you
2. the soldier you spawned is not friendly to your side (i.e civ, resistance)
i have check it, it won't work by me
EDIT1: okay i know what i've done , it was my bad:
"c1fOwD3R4PAELnnVl_enter = createCenter resistance;
_tk1fOwD3R4PAELnnVl_team = createGroup resistance;"

resistance=civ
but what is SLA?
Opfor=SLA?
or
SLA=SLA? ^^
EDIT 2:
That's realy bad it's a long long long time to use that ... to give me kills ....when you know what i mean...
and there is no script to add kills? :((( (SQS?) (for accpack or SCP i can edit it , im not silly...)
« Last Edit: March 05, 2008, 10:36:45 pm by Schleif-l »
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Easy_tiger

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Re: Add kills
« Reply #18 on: March 06, 2008, 09:28:45 pm »
Quote
but that is what i see as their falt for having shit computers .. not my fault

lmfao, true....  :icon_laugh

Schleif these are the scripting codes for the different sides:

resistance = GUER
blufor = WEST
opfor = EAST


hope that helps


Schleif-l

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Re: Add kills
« Reply #19 on: March 06, 2008, 10:30:36 pm »
Quote
but that is what i see as their falt for having shit computers .. not my fault

lmfao, true....  :icon_laugh

Schleif these are the scripting codes for the different sides:

resistance = GUER
blufor = WEST
opfor = EAST


hope that helps


:icon_laugh big thanks :D i hope it get a script released for addkills ^^ realyrealy thanks  :wink2
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Easy_tiger

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Re: Add kills
« Reply #20 on: March 07, 2008, 03:44:59 pm »
np  :icon_thumbsup

Heres a link to the COMPLETE script command reference for ArmA it is VERY useful when you are trying to understand scripting

http://community.bistudio.com/wiki/Category:Scripting_Commands

Schleif-l

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Re: Add kills
« Reply #21 on: March 08, 2008, 02:33:42 am »
np  :icon_thumbsup

Heres a link to the COMPLETE script command reference for ArmA it is VERY useful when you are trying to understand scripting

http://community.bistudio.com/wiki/Category:Scripting_Commands
Thanks dude :D
but i don't need that ^^ i understand script's i creaded 5 scripts by my self now ^^

it's realy easy  :icon_cool2
------------------------------------------------------
Edit 1:
--------
Spawn SLA Soldier's:
Creat a new  Slasoldiers.sqs
get that txt insite it:
c1fOwD3R4PAELnnVl_enter = createCenter east;
_tk1fOwD3R4PAELnnVl_team = createGroup east;

_pos=_this select 0;

"SoldierEB" createunit [[0,0,0], _tk1fOwD3R4PAELnnVl_team,"",  1.0, "CAPTAIN"];
_cargo = nearestobject [[0,0,0],"SoldierEB"];
_cargo moveincargo _t;

"SoldierEMG" createunit [[0,0,0], _tk1fOwD3R4PAELnnVl_team,"",  1.0, "CAPTAIN"];
_cargo = nearestobject [[0,0,0],"SoldierEMG"];
_cargo moveincargo _t;

"SoldierEAT" createunit [[0,0,0], _tk1fOwD3R4PAELnnVl_team,"",  1.0, "CAPTAIN"];
_cargo = nearestobject [[0,0,0],"SoldierEAT"];
_cargo moveincargo _t;

"SoldierEAA" createunit [[0,0,0], _tk1fOwD3R4PAELnnVl_team,"",  1.0, "CAPTAIN"];
_cargo = nearestobject [[0,0,0],"SoldierEAA"];
_cargo moveincargo _t;

onMapSingleClick "";

exit;
---------------------------------------------------------------------
creat a new SpawnSlasoldiers.sqs take that insite it:
TitleText [format["Select Location on Map"], "PLAIN DOWN"]
~2
TitleText [format[" "], "PLAIN DOWN"]

onMapSingleClick "[_pos] exec ""1fOwD3R4PAELnnVl\scripts\SpawnSlasoldiers.sqs"""
----------------------------------------------------------------------
(copy that insite accpack or another hackpack's)
i haven't test it , you can test it! no copyright! (my first release!)
« Last Edit: March 08, 2008, 02:53:31 am by Schleif-l »
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IllAssembly

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Re: Add kills
« Reply #22 on: March 13, 2008, 01:54:52 am »
esoldier then not wsoldier?