credit go's to Tintin
1.3 is now out.
here is info for v1.2
this is for infomational purposes only, I dont condone you use it in any way. any problems you encounter are your own risk, etc etc etc
search on here for the diff player ini files that people were using for the reg hack. now they of course dont work using the registry, but if you edit memory they still work
for US
offset
00bff7f0
for VC
00bffe10
PS. Special note: when entering the new path to the ini files make sure you end it with a NULL ie hex 00. By default it will most likely be a space char 32 hex 20. If you dont replace this with a NULL it will not work.
if you want to edit the classes available weapons refer to the giftsfrompterodon cheat for the weapon number, (or from ini and txt files from extracted cbfs for more info).
For US class info begins at
offset
00c44480
you will see it say soldier.
at 00c444a0 you will find the first weapon defined is the us knife wp # 29. All these are 4 bytes in mem.
you will find several defined weapons for each class the last one is always 58 -- the map. Just replace the old weapon number with the new one.
the first offset of VC is 00c456f0 -- soldier class for vc
the first defined weapon is 30 -- vc knife
again just replace the current weapons for the ones you want. Again watch for the last slot again with weapon 58 the map
-- -- -------------------------------------------------------------------
Now for how to find these offsets on your own
to find the player ini offsets. fire up artmoney. go to the player settings and change your name to something odd like hnjnhadf. now scan for that value in memory. If for some odd reason it finds more than one value, change your name and sieve.
Now from that offset do a memory edit and you will find the offset you want very close it should be something like ini/players/net_us_crocker.ini for us and ini/players/net_poorvc.ini for vc.
to search for class offsets just search on radioman. If will find a few offsets just open the mem editor and look around in those areas.