Author Topic: ArmA 1.08 - New arma_server.exe INVALID KEY  (Read 4927 times)

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Looter

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ArmA 1.08 - New arma_server.exe INVALID KEY
« on: November 10, 2007, 02:07:40 am »
We'll as most of you can already guess, I started the topic here to ask if there are any Keygens or hacks out there for the new arma_server.exe which bans the Razor 1911 thats on the torrent sites, or do I have an outdated Razor 1911 keygen?

Basically what im talking about is when any of the servers running the new exes have someone with a Keygen'd key they respond with a kick in the ass and a message "INVALID key *random shit here sometimes*"

Any ideas/suggestions ? I know some of you must be playing with cracked games on the new servers out there. Thanks in advance.

ZOldDude

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #1 on: November 10, 2007, 03:15:02 am »
As far as I am aware it generates ID's of 6 numbers and upwards...just plug away untill you get a list of keys you want to use and add them to a list for the ID changer.
The server .exe is NOT checking your key for if it was people would set up servers just to rip off keys.

Nobody else I know has run into this problem and -everyone- uses the keygen.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

M. O.

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #2 on: November 10, 2007, 03:28:51 am »
It gives 10 digit ids quite often. Some servers don't allow these. However servers don't check IDs any longer, they check key hashes.
Heckling is an art, and game hacking a science.

ZOldDude

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #3 on: November 10, 2007, 03:39:59 am »
It gives 10 digit ids quite often. Some servers don't allow these. However servers don't check IDs any longer, they check key hashes.

That is the same thing as checking a key then.
Time to set up a server on the weekend!

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

M. O.

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #4 on: November 10, 2007, 03:52:53 am »
Yea, one could say so.
Heckling is an art, and game hacking a science.

Looter

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #5 on: November 10, 2007, 04:52:04 am »
Alright, Thanks for the replys guys. Could anyone hook me up with a key or what to look for in the Razor1911 keygen? 6 Digit keys only? Im not even quite sure what you mean, Everytime I join a server on the new binaries I get INVALID key and kicked out, Only on the new server binaries though, the default 1.08 ones work fine for me.

Looter

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #6 on: November 10, 2007, 09:16:08 am »
Stupid question but, How can you tell how many 'Digits' and 'ID' is, You must not be talking about a key because it has many characters, or do you just mean the numbers in the key? Because if your speaking about characters then my keys are about 20+ 'Digits' long :D, Just clarify a bit for a Yank please.

M. O.

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #7 on: November 10, 2007, 02:24:17 pm »
You'll see your ID in the player screen.
Heckling is an art, and game hacking a science.

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #8 on: November 11, 2007, 01:02:35 am »
It gives 10 digit ids quite often. Some servers don't allow these. However servers don't check IDs any longer, they check key hashes.
Hmm, is this true? But a server ban will still go after the ID right?

FFLaguna

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #9 on: November 11, 2007, 01:44:44 am »
has anybody found a way to check your id faster than

1. generate key and change using the keychanger tool
2. load up arma
3. view profile info to see id number/length
4. close arma because it was 10 digits
5. go back to step 1

is there a more efficient way to do this than the steps i provided above? lately i have just given up and just used 10 digit ids all the time.

also, i once did this for about 30 minutes until i got a 9 digit id, and once the hash check came out publicly all the servers started calling my key invalid. so just having a 9 digit id doesnt protect you against the hash check that many servers are now instituting.

M. O.

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #10 on: November 11, 2007, 02:17:20 am »
Yes, we did a few tests (not ready yet though) that seem to show that the key hash is controlled. Probably the ID is generated on the server.
Heckling is an art, and game hacking a science.

ZOldDude

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #11 on: November 11, 2007, 02:37:13 am »
has anybody found a way to check your id faster than

1. generate key and change using the keychanger tool
2. load up arma
3. view profile info to see id number/length
4. close arma because it was 10 digits
5. go back to step 1

is there a more efficient way to do this than the steps i provided above? lately i have just given up and just used 10 digit ids all the time.

also, i once did this for about 30 minutes until i got a 9 digit id, and once the hash check came out publicly all the servers started calling my key invalid. so just having a 9 digit id doesnt protect you against the hash check that many servers are now instituting.

Open and reverse the keygen and ID changer...now take any ID# on a server and reverse it to it's valid key.
Those who already have the reversed program do not intend to make it a public tool but you have everything needed to do so on your own.

Around Xmas time you may see a few avid anti-cheaters become banned suddenly.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

Looter

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #12 on: November 11, 2007, 03:07:30 am »
We'll, until you guys cook up a public solution I went out and bought the game to save me the hassle for the future and now. Now I can get back to my SahraniVille RP :D.

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #13 on: November 11, 2007, 03:13:39 am »
Yes, we did a few tests (not ready yet though) that seem to show that the key hash is controlled. Probably the ID is generated on the server.
Ok, thats news for me. As far as I know all authentication is done client side, which makes it so easy to bypass signatures, changing ID's etc. I should look into this more carefully I realise! :icon_thumbsup

ZOldDude

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #14 on: November 11, 2007, 04:07:55 am »
Quote
easy to bypass signatures, changing ID's etc.
Yes it is.
The same method is used for signatures.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*