Author Topic: ArmA 1.08 - New arma_server.exe INVALID KEY  (Read 4926 times)

0 Members and 1 Guest are viewing this topic.

MeowMeowMeowMeow

  • Cheater Apprentice
  • *
  • Posts: 10
    • View Profile
Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #30 on: November 18, 2007, 08:15:52 am »
So how come my key doesn't get reverse engineered in other games?  Is it because other games don't openly show a "unique" ID generated from your key to the public?

I've adminned a few games in the past, and generally unique identifiers are only shown on the admin console.  Is it just a mistake by the Arma devs to show someone's Arma ID to everyone on the server?  Infact, you even have to *give it out* if you want to be added to a squad.xml

ZOldDude

  • The Unknown Rank!
  • Administrator
  • MasstKer
  • *
  • Posts: 20874
  • Old School TKC
    • View Profile
    • Admin
Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #31 on: November 24, 2007, 05:08:15 am »
Well any game that uses GS for a connection/browser provides all needed information...just that everything is in not the open,and thankfully the tools needed are not in the general public hands!

1) Any server can be -removed- from the GS browser list and will not show up until the server is rebooted.
(VERY unlawful!)

2)Games players that connect to a -poison- server can keep client keys "in use" until they close the server thus preventing such a user from connecting to other servers (key in use error).
This is as easy as not allowing the server to report back to the Master Key Server that the client has left.

2b) Saving the connection call to a .text file allows blocking saved users at a later date.
(may be unlawful)

Then you have the FAKE PLAYER.
Basically you can load fake players to any server...in just about any game...and fill it up so others can't join.

ArmA is subject ALL of the above...none of which are "game cheats" and any "how to" posts or files on this forum will get deleted along with the user account that submits them in public.
« Last Edit: November 24, 2007, 05:29:31 am by ZOldDude »

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

ZOldDude

  • The Unknown Rank!
  • Administrator
  • MasstKer
  • *
  • Posts: 20874
  • Old School TKC
    • View Profile
    • Admin
Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #32 on: November 24, 2007, 05:30:08 am »
edited the above post...alot!

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

[TKC]Wesker

  • ArmA's Most Wanted
  • The Central Committee
  • Master Heckler
  • *
  • Posts: 2209
  • The Illusive Man
    • View Profile
    • TKC Tube
Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #33 on: December 26, 2007, 01:31:09 pm »
Infact, you even have to *give it out* if you want to be added to a squad.xml

That's true. Looking at the XML's helped me get the ID's of a few ArmA forum shit heads.  :icon_laugh

The Illusive Man