Author Topic: ArmA 1.08 - New arma_server.exe INVALID KEY  (Read 4104 times)

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FFLaguna

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #15 on: November 11, 2007, 04:37:56 am »
Open and reverse the keygen and ID changer...now take any ID# on a server and reverse it to it's valid key.
Those who already have the reversed program do not intend to make it a public tool but you have everything needed to do so on your own.

Around Xmas time you may see a few avid anti-cheaters become banned suddenly.

it's unfortunate that those without programming abilities do not have this avenue available to them. before posting up above, i went out and googled/checked BIS wiki for information on userid and could not find it. i suppose i will have to wait until christmas time or easter or an appropriate celebration for the public reversal program to be released. thanks for all your work making these releases available to no-talent noobs like me. :-)

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #16 on: November 11, 2007, 04:50:35 am »
Quote
easy to bypass signatures, changing ID's etc.
Yes it is.
The same method is used for signatures.
+same goes for bypassing the checkfiles command

yes i know that very well thank you. mostly because i do it daily! all hail me! :wink2

theres other fun things you can do in that area too!

ZOldDude

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #17 on: November 11, 2007, 05:05:42 am »
Quote
i suppose i will have to wait until christmas time or easter or an appropriate celebration for the public reversal program to be released.
I doubt that -specific tools- will be made public by the TKC ArmA team but all that is needed is already public for those that can code.
That of course will not effect anyone who decides to make a specific tool public outside of the TKC ArmA Dev group.
The Xmas thing (if it is decided to happen) will be directed at those who have worked to "bother" TKC.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

ZOldDude

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #18 on: November 11, 2007, 05:08:22 am »
Quote
easy to bypass signatures, changing ID's etc.
Yes it is.
The same method is used for signatures.
+same goes for bypassing the checkfiles command

yes i know that very well thank you. mostly because i do it daily! all hail me! :wink2

theres other fun things you can do in that area too!

Quote
+same goes for bypassing the checkfiles
Easy as pie.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

FFLaguna

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #19 on: November 11, 2007, 05:36:47 am »
Is there a direction that you can point me towards? I may be lacking in programming but if there is a way I can calculate or do it by pencil that would be fine. I cannot figure or find a way to convert and ID into a hash or vice versa. If it involves looking through the Arma files for the method, that is above my level. If I knew the method to hash and how to know which key to use to hash it, I might be able to find some free tools on the web and turn an id into a hash that way. Is this best left untold, or do you have any suggestions? I accept PMs, too. :)

I'm really not looking for a 'free handout'. I've searched and searched on these topics in probably all of the appropriate places, but I am coming up blank and a cursory look through some of the Arma folder files and profile folders turns up nothing. Obviously just looking at my purchased key hash in the registry doesn't show me anything, it's a hash and any hash will look like any other. Thanks for the tools that you have provided us, anyway. I'm really enjoying the impact bullets one today. I also recommended SCP to somebody who was already using the Arma MH v4 on a Berzerk server earlier today, so I think he came down here and grabbed that, too. :)
« Last Edit: November 11, 2007, 05:47:33 am by FFLaguna »

Easy_tiger

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #20 on: November 11, 2007, 05:45:02 am »
Is there a direction that you can point me towards? I may be lacking in programming but if there is a way I can calculate or do it by pencil that would be fine. I cannot figure or find a way to convert and ID into a hash or vice versa. If it involves looking through the Arma files for the method, that is above my level. If I knew the method to hash and how to know which key to use to hash it, I might be able to find some free tools on the web and turn an id into a hash that way. Is this best left untold, or do you have any suggestions? I accept PMs, too. :)


search Wikipedia for hashes / encryption it will give you some very good information to start with

FFLaguna

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #21 on: November 11, 2007, 05:50:42 am »
search Wikipedia for hashes / encryption it will give you some very good information to start with

Thanks! I was able to get a lot of proper terminology from that page, and now I'm exploring some options. My deadend is knowing which hash function is used by Arma. I'm googling around right now, and we'll see if I can figure it out on my own. :)

UPDATE: I found a Hash Calculator for twelve common hash functions, and I can't find any way to get 1) key, 2) Registry Hash, and 3) Userid to correspond with each other, no matter the combination. I have also been searching for information on Arma's hashing exactly, but I can't find any information online about it. I'm going to peruse some of the Arma folder files for more info, but I'm a little pessimistic about what those results are going to be.

UPDATE2: Any hash function information is likely held in one of the EXEs, which is a little above my ability level. I'm going to see if there are any EXE deconstruction programs out there, but I think most EXEs are encrypted to prevent people from doing this easily. At this point, I'm nearing the end of what I'm able to do and I'll take any hints public or private that people want to give... thanks for your tips. :)

UPDATE3: Looks like Update2 is not possible, or if it is I am flabbergasted to figure out how. Several sites have said that it is not possible to decompile an EXE to edit or get at the source code. And any hashes I receive from my hash calculator are 32 digits at the minimum (with the exception of Adler32 and CRC32), but my registry hash is only 30 digits long. This is like one of those really, really hard puzzles that feel like they are impossible to solve. :)
« Last Edit: November 11, 2007, 06:32:40 am by FFLaguna »

ZOldDude

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #22 on: November 11, 2007, 06:36:02 am »
Any and all algorithms/encryption information is on your install disk and/or any patch.
If the game can use it...you can also.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

FFLaguna

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #23 on: November 11, 2007, 06:53:24 am »
Any and all algorithms/encryption information is on your install disk and/or any patch.
If the game can use it...you can also.
I've been poking around with a HexEditor, and I can't find anything interesting. The only programming class I took was in Visual Basic, and I simply don't have the knowledge necessary to do this myself. At this point I've done my best, and I'll have to leave it to you guys now. :)

If I could at least figure out how to go from a registry hash to a playerid I would be able to streamline my "player id length checking" process so that I wouldn't have to load up the game everytime.

If anybody wants to help me, here is a random key that generates a 10-digit playerid so you have some numbers to work with:

reghash: f750078dcc18cc05009fa204227944
playerid: 3966621559

ZOldDude

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #24 on: November 11, 2007, 07:13:55 am »
Any and all algorithms/encryption information is on your install disk and/or any patch.
If the game can use it...you can also.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

FFLaguna

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #25 on: November 11, 2007, 07:25:04 am »
Any and all algorithms/encryption information is on your install disk and/or any patch.
If the game can use it...you can also.
It must be so frustrating to deal with noobs like me on a day to day basis here.  :icon_biggrin2

strykir

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #26 on: November 11, 2007, 01:34:47 pm »
The Xmas thing (if it is decided to happen) will be directed at those who have worked to "bother" TKC.
Just wondering, does that include me? Or do I need to try harder? :icon_rolleyes2
Since anyone can change their ID, what's the point? You'll just make people go through the trouble of changing their ID. The guys that are actually doing something to stop your cheats can do the same things as you and will just have to get a new ID.
And you don't even know who most of them are, so you can't do anything to them :icon_razz2

Or do you have other plans? :icon_magician

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #27 on: November 11, 2007, 02:33:47 pm »
Pure numbers won't help much as it would require a supercomputer and a mathematics department. But it's possible to disassemble the code and view it and follow it from a to z and then try to reverse it (could be a problem if it's a hash but still possible). However, that's the last solution one should try.
Heckling is an art, and game hacking a science.

MOHAMMED

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #28 on: November 14, 2007, 01:53:17 am »
that's the last solution one should try.

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[TKC]Sexo

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Re: ArmA 1.08 - New arma_server.exe INVALID KEY
« Reply #29 on: November 14, 2007, 02:49:02 am »
Pure numbers won't help much as it would require a supercomputer and a mathematics department. But it's possible to disassemble the code and view it and follow it from a to z and then try to reverse it (could be a problem if it's a hash but still possible). However, that's the last solution one should try.

:) call to arms! set your bot networks ready to go ;)