Author Topic: Impact Bullets Hack  (Read 13171 times)

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[TKC]Wesker

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Impact Bullets Hack
« on: November 06, 2007, 01:06:20 am »
5th of November is a lovely day isn't it?

Lets remember it with a release as cool as this
http://www.youtube.com/watch?v=0HFZ5X28KLQ

Enable
Alt + Numpad9

Disable
Ctrl + Numpad9


This will make anything you shoot propel in the bullets direction and blow up!
The killed by message is not displayed (driver of the vehicle gets blamed for passengers killed)
Also has cool explosive bullet effects.

TIP: When you shoot a friendly player hit him in a non lethal spot like the legs.
I wont give anything else away, go and have fun!

Virus scan results
http://img148.imageshack.us/img148/7837/avub0.jpg

By [TKC]Wesker
Written in VB
« Last Edit: November 06, 2007, 03:06:59 am by [TKC]Wesker »

The Illusive Man

Nutty101

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Re: Impact Bullets Hack
« Reply #1 on: November 06, 2007, 03:42:21 am »
Why do you always use UPX? Just curious

[TKC]Wesker

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Re: Impact Bullets Hack
« Reply #2 on: November 06, 2007, 05:16:39 am »
It's actually been packed twice.
Once with UPX and other packer used has basic exe encryption & protection.

It's just so that no one edits or replicates my work. The same reasons almost every cautious coder does it.

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Malboeuf [RN]

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Re: Impact Bullets Hack
« Reply #3 on: November 06, 2007, 09:02:53 am »
added to the ACS scanner, NY and UK servers are now active, see how many we catch
hey any one see any images?

[TKC]Wesker

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Re: Impact Bullets Hack
« Reply #4 on: November 06, 2007, 02:13:53 pm »
added to the ACS scanner, NY and UK servers are now active, see how many we catch
Hahaa nice bullshit.   :icon_rolleyes2
The only way you can detect this is if the user puts it in their ArmA folder.

All the bullet impact calculations are done on the users machine, while the server sees nothing apart from a few coordinates which are pretty much random all the time.

Nice try though  :icon_razz2

100% undetectable and there is nothing you can do about it, so you resort to lying.
Hmmm I remember you did this back in the OFP days.
History repeats itself  :icon_laugh

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MOHAMMED

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Re: Impact Bullets Hack
« Reply #5 on: November 07, 2007, 12:04:05 am »
that is a great hack my friend wescker :) , you are the hero in here .........
Online War Games Jihad Chief & TKC Partener.

[TKC]Wesker

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Re: Impact Bullets Hack
« Reply #6 on: November 07, 2007, 02:24:17 am »
that is a great hack my friend wescker :) , you are the hero in here .........
Thanks dude. It's just so funny to do it on a full black hawk in mid flight.
If the pilot is skilled enough he can regain control of it. If he don't he'll be responsible for everyones death.

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IllAssembly

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Re: Impact Bullets Hack
« Reply #7 on: November 07, 2007, 03:02:41 am »
lol this is a fnny one. man they take the anti cheating shit seriously lol

CoLT

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Re: Impact Bullets Hack
« Reply #8 on: November 07, 2007, 04:20:31 am »
ROFL,time to go fuck with some people

Malboeuf [RN]

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Re: Impact Bullets Hack
« Reply #9 on: November 07, 2007, 06:10:02 am »
lol this is a fnny one. man they take the anti cheating shit seriously lol
it keeps the waste of skin bags like you off our servers
that TRASH server, thats mine, like most others you cant play on.
Lets seeeeeee
Nov6 and only 1 cheater detected and ZERO SCP usages on our servers
you guys suck so badly you cant even cheat well
hey any one see any images?

IllAssembly

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Re: Impact Bullets Hack
« Reply #10 on: November 07, 2007, 08:48:39 am »
man i could uninstall scp and use this to just smash your helos into space\




.::lRUKANGl::.       remember him he murdered your server a few times

Nutty101

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Re: Impact Bullets Hack
« Reply #11 on: November 07, 2007, 09:19:32 am »
Not to jump on any bandwagons but this can be detected. Not thru the game from what I can tell but thru the games transport you can see it. Fyi I guess.

Nutty101

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Re: Impact Bullets Hack
« Reply #12 on: November 07, 2007, 09:52:47 am »
Just to confirm to you wesker. It can be detected like i was saying. There is the initial command transported for the shot then a massive series of  position commands are sent to the server to produce the movement you see when your setting the unit into the spin. Ill write up later on about it and work on making some stuff to show that it can be detected. Since you said it cannot I think it is best to understand the net code better before you say it cannot. However nice lil hack you did on it.

Note:
  If you don't hit anything with the bullet I don't think i could detect it yet. Though I have not really looked at it that hard *yet*. :)
« Last Edit: November 07, 2007, 10:04:28 am by Nutty101 »

Malboeuf [RN]

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Re: Impact Bullets Hack
« Reply #13 on: November 07, 2007, 10:09:44 am »
hey I think nutty is saying wesky is full of shit too lol
hey any one see any images?

M. O.

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Re: Impact Bullets Hack
« Reply #14 on: November 07, 2007, 10:10:22 am »
The question is if you can detect this feature without having people get disconnected every 5 mins.
Heckling is an art, and game hacking a science.