Author Topic: ArmA SCP v1.0 OFFICIAL Release  (Read 44380 times)

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nohbdy

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #330 on: January 05, 2008, 08:27:34 pm »
I wanted to show an image the majority of you could identify with. Also, you know who the blurred name is because it's four posts back.


I find it funny. You try so hard...But I've never been detected by your ACS. It's usually an admin who has to kick everyone before he can kick me. Your ACS is really just a big load of crap on a pile of poo. Try again later.

rogeruk

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #331 on: January 09, 2008, 10:00:58 pm »
Anyone had problems with sahrani life?.

The flag menu's stick to me, and i can use them anywhere.. yea its good but i have like 60 actions in menu

GRU_sniper

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #332 on: January 09, 2008, 10:22:26 pm »
comeback to OFP, Arma is a big crap :)
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rogeruk

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #333 on: January 09, 2008, 10:50:33 pm »
Haha ofp sucked.

perkele

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #334 on: January 09, 2008, 11:03:55 pm »
Anyone had problems with sahrani life?.

The flag menu's stick to me, and i can use them anywhere.. yea its good but i have like 60 actions in menu

yeah i've had it too , best thing about it is that you can remotely rob the bank from where ever youwant  :icon_laugh

rogeruk

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #335 on: January 10, 2008, 12:35:35 am »
Oh yea, theres a positive side, but not when you want to play it lol and cheat a little :P.

Using money hack for the moment.

Easy_tiger

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #336 on: January 10, 2008, 03:00:05 pm »
?????? LMAO i thought that the actions where meant to stay in your action menu and you only had to visit a place once!!!!

Ive been playing SL like that since day one lolololololol


rogeruk

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #337 on: January 10, 2008, 08:34:19 pm »
?????? LMAO i thought that the actions where meant to stay in your action menu and you only had to visit a place once!!!!

Ive been playing SL like that since day one lolololololol

LOL! nice.. Actions are suppose to appear and then disapear. I cant cope with having like 50 action menus. Not sure if possible to remove them either.

Devs?

perkele

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #338 on: January 12, 2008, 02:21:28 am »
just a question for you gurus  :

is there any way i could assing , lets say shilka scope / weapon sight to my player object

i can add shilka gun very easily , but it would be a lot funnier to shoot ppl over long distances with the proper sight

  :icon_teehee

rogeruk

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #339 on: January 15, 2008, 07:38:42 pm »
Just spawn the shilka and get into it

perkele

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #340 on: January 16, 2008, 11:06:14 pm »
 :icon_biggrin2  i'dident excatly have that in mind


i R Cheater

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #341 on: January 18, 2008, 02:22:36 am »
Hello cheaters & hackers!

I just want to thank the people responsible for taking the time to write SCP. Since downloading SCP 1 week ago I've chased down fully loaded Blackhawk and MH-6 helicopters in a Camel, posted zombie TK teams at the evo jail on multiple non-AC servers, carpet bombed entire towns and created some pretty nice statues made out of various spawned structures. I've even given other players a whole arsenal of incredibly powerful weapons! (which for some reason they often used to blow each other up).

It's been a lot of fun! I didn't think ArmA would be this hilarious when I downloaded it... But unfortunately all this fun has come at a price... ya see, I'm not used to cheating on games where the admin has the ability to ban a CD-key and I've noticed from reading the ArmA CD-key changer topic that changing ID is a painful process that only people with knowledge of game hacking can accomplish and since I'm not a hacker and never will be, my only option is to pay some ?'s for another digital download of ArmA so I can get a fresh, unbanned key!

It's not the easiest game to cheat on but it's a shitload of fun trying!

(and I know the anti-cheaters are laughing at my situation but you're all screwed when I get a new key!)
« Last Edit: January 18, 2008, 02:40:26 am by i R Cheater »

ZOldDude

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #342 on: January 18, 2008, 03:44:04 am »
Stay off the 1.09 beta servers and you won't have a problem with your key....and the keygen and ID changer works fine for all other patch revisions.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

M. O.

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #343 on: January 18, 2008, 04:27:26 am »
We're constantly developing new things. The ID changer has some priority.
Heckling is an art, and game hacking a science.

thumper

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #344 on: January 24, 2008, 11:09:47 am »
Hmm, alright...

I opened the latest download (on page 17 or somthing) and used Ultra Edit to replace all instances of _ch34tDevString with _XXXXXXXX (both 15 characters) and created a new PBO with that. I named the new PBO _XXXXXXXX and put it into my Addons folder.

I start up ARMA, join a server, and hit escape to access the menu - but when I click 'Menu' it says "Script _XXXXXXXX\scripts\Edit_XXXXXXXX_Dialog\init.sqs not found.

So I manually put in "_XXXXXXXX\scripts\init.sqs' in and click run and nothing happens. No other scripts work.

I tried init.sqf as well, followed by other scripts that should be in there, and nothing happens at all.

Anybody know what's wrong?  :icon_sad2

Edit: Had to manually rename the directory inside scripts to Edit_XXXXXXXX_Dialog, duh, but ultra edit didn't do that.
« Last Edit: January 24, 2008, 12:58:43 pm by thumper »