Author Topic: ArmA SCP v1.0 OFFICIAL Release  (Read 35722 times)

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MyMonkeyisMad

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #285 on: December 03, 2007, 07:34:14 pm »
I sooooooooo hate that map - script a nuke detonation.....and then maybe i might think you guys are worth it.

FFLaguna

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #286 on: December 03, 2007, 09:44:11 pm »
Here's your city nuker, carpetbomb2.sqs:

Code: [Select]
_coordinate = getpos player; hint "Bombing local area...";
? ((_this select 0) == "remote"): _coordinate = _this select 1; hint "Bombing remote area...";

#spam
_i = 0

#loop
? _i >= 500: goto "woot";

TKC8KcPnIpZ0XcHoj1o_bomb = "Bo_GBU12_LGB" createvehicle [(_coordinate select 0) - 500 + random 1000, (_coordinate select 1) - 500 + random 1000, ((getpos player) select 2) + 250]
_i = _i + 1
~.01
goto "loop"

#woot
? TKC8KcPnIpZ0XcHoj1o_spammode == "off": goto "exit";

hint "BOMBING ACTIVE RIGHT NOW"
~2
? TKC8KcPnIpZ0XcHoj1o_spammode == "on": hint "Bomb Spam Active...\nClick 'Switch Spam Mode' to interuppt"; goto "spam";

#exit
~10
hint "Bombing finished"
exit

Copy/paste this into a brand new carpetbomb2.sqs file and you are good to go. The difference from the normal carpetbomb.sqs is that this covers a much larger area, a little bit more than a full-size city in Arma, and drops 500 bombs instead of 100 since it is much more spread out. Don't call it more than two or three times, because you will be guaranteed to red chain the entire server for a while.

Also, try carpetflare.sqs:

Code: [Select]
_coordinate = getpos player; hint "Bombing local area...";
? ((_this select 0) == "remote"): _coordinate = _this select 1; hint "Bombing remote area...";

#spam
_i = 0
~20
#loop
? _i >= 100: goto "woot";

TKC8KcPnIpZ0XcHoj1o_bomb = "F_40mm_White" createvehicle [(_coordinate select 0) - 250 + random 500, (_coordinate select 1) - 250 + random 500, ((getpos player) select 2) + 150]
TKC8KcPnIpZ0XcHoj1o_bomb = "F_40mm_Green" createvehicle [(_coordinate select 0) - 250 + random 500, (_coordinate select 1) - 250 + random 500, ((getpos player) select 2) + 150]
TKC8KcPnIpZ0XcHoj1o_bomb = "F_40mm_Red" createvehicle [(_coordinate select 0) - 250 + random 500, (_coordinate select 1) - 250 + random 500, ((getpos player) select 2) + 150]
_i = _i + 1
~0.1
goto "loop"

#woot
? TKC8KcPnIpZ0XcHoj1o_spammode == "off": goto "exit";

hint "BOMBING ACTIVE RIGHT NOW"
~2
? TKC8KcPnIpZ0XcHoj1o_spammode == "on": hint "Bomb Spam Active...\nClick 'Switch Spam Mode' to interuppt"; goto "spam";

#exit
~10
hint "Bombing finished"
exit

Copy/paste that into a new carpetflare.sqs file. It spawns flares during the daytime also, but they don't turn on so you can only tell if you have a sharp eye and watch for a canister to sometimes hit the ground. If you call this 20-40 times you will stop a server due to graphical lag, which also works during the day time. There is no fun in this, though. Calling it 1-3 times at once at night produces a blinding light show. Don't set the spawn height for anything other than 150 in this script, since it doesn't seem that flares work at any other height. Can someone confirm this? I couldn't get it to work until I set the flares at 150 height exactly.

I also posted this on community scripts.

ZOldDude

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #287 on: December 04, 2007, 01:29:01 am »
You should have just dirrected him to the other thread.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

FFLaguna

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #288 on: December 04, 2007, 03:16:34 am »
Understood, I will do that as soon as I am able and edit my post above... the fifth page of the Community Scripts hasn't loaded once all day today, and I can't reply to that thread, either.

MyMonkeyisMad

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #289 on: December 04, 2007, 06:15:52 pm »
Wow

Cool now i can go atomic... :icon_magician.

Is this a stand alone .sqs or do i need your supa dupa TKC SCP stuff

i played the demo of COD4 and realised just how pants Arma is. :icon_cry2 maybe is hould look at it from a different angle.... :icon_thumbsup

Doolittle

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #290 on: December 05, 2007, 10:27:10 am »
What means "how pants" something is??
This post dedicated to MP ArmA cheaters, you warthog faced buffoons. Why do you have to ruin my enjoyment of the game, pigs? You scare away players, you miserable, vomitus masses.

ZOldDude

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #291 on: December 05, 2007, 12:02:11 pm »
What means "how pants" something is??

Like a diaper...filed to overflowing.
I like the game myself and can play ArmA for hours but CoD4 is better looking and is very fast paced...but the maps are so small and the terrain lacks reality.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

MyMonkeyisMad

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #292 on: December 05, 2007, 04:00:27 pm »
"pants" is brit slang for something that isnt as good as it could be.

I like Arma too don't get me wrong on that one fellas - but COD4 has a bit more polish to it.

Maybe Arma II will be more of a finished article on release than arma was.

[TKC]Anothercheater

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #293 on: December 05, 2007, 09:01:17 pm »
Stay on topic or your posts get deleted and / or your account will be suspended for a certain period. The important posts get lost in this topic which is filled by at least 50% of bullshit.
« Last Edit: December 06, 2007, 12:40:56 pm by [TKC]Anothercheater »

MyMonkeyisMad

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #294 on: December 07, 2007, 01:51:35 pm »
message received and understood. :icon_thumbsup

Jonas

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #295 on: December 21, 2007, 10:30:34 pm »
Hey guys, I came back on Arma for 1 week.  :icon_thumbsup

Your SCP is not undetected, often I get this message : P96AUX6Kazc0EL4x.pbo key blabla ...

M. O.

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #296 on: December 21, 2007, 10:59:36 pm »
Do you use the latest update?
Heckling is an art, and game hacking a science.

Jonas

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #297 on: December 22, 2007, 05:31:29 pm »
Sorry Mullah, I hadn't seen the last version (ch34tsDevString), I'm going to try it.

[TKC]Wesker

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #298 on: December 22, 2007, 06:45:07 pm »
often I get this message : P96AUX6Kazc0EL4x.pbo key blabla ...
Sounds like a bi signed server. You wont get past that with the updates.

The Illusive Man

Jonas

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #299 on: December 23, 2007, 12:39:32 am »
It doesn't work on Berzerk game => blackout screen + reemergence in the sea !  :icon_laugh

There aren't menus as OFP SCP ? it's faster.