Author Topic: ArmA SCP v1.0 OFFICIAL Release  (Read 44443 times)

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ZOldDude

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #195 on: October 13, 2007, 06:37:58 am »
I used to play on the 6th server all the time..one game took hours.

Then one day one of the admin banned me for some unknown reason.
I saw to it he learned the error of his mistake...for weeks on end.

PS:unless you choise not to report the last website you visited (or open a new browser page) any website can gather that information...nothing "advanced" about it.
« Last Edit: October 13, 2007, 06:48:12 am by ZOldDude »

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

bando

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #196 on: October 13, 2007, 10:00:40 am »
yes , they take hours to decide who's gonna lead and who's gonna point for after dying in the first minutes .
they post all banned IPs in a thread where all their nxxi admins can do whatever they want with it.
they had some cool members administrating few years ago , now , all they are all gone.
i hooked up one of their 3 head vc admin with scripts that their so called community didn't shared with them and hided from them and i talked about one other of the trio that told me shitboy killed what they had achieved in a day when Arma came out.
They gave big donations everymonth for servers (used to be 6 servers , 4 were opened) , hardware , and a ranking system. Thousands of bucks&euros that bought his new computers and paid for his 15 euros site
now they just have 2 servers , one is open and the other one is closed : both are almost empty , the ranking system disapeared and their AA is always down.
In 2005 , had a massive bbq and fraghunt session with friends for two weeks in Toulouse , a mini-parc of CPU were hooked non stop to their servers , ranks were falling so quick he took away the rank system page in a second , everybody has to play the way he wants.
After he discovered we were the ones rushing on the maps and cleaning it in 5 minutes ; he banned all of us and even putted a treat message on one screen.
I never saw him in a game , he just likes to be the dictating chief or maybe he plays under a secret name : there is nothing worse than this kind of queens except maybe those ones :
http://www.youtube.com/v/uaX5u0DXQm4


spy

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #197 on: October 14, 2007, 05:41:03 pm »
Can someone give me instructions how to make the remote Carpet bomb? I tried messing up but it looks like there allready is a line about it. How I get it working?

ZOldDude

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #198 on: October 15, 2007, 10:16:19 am »
Use the SCP.
Follow the posts to avoid detection.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

spy

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #199 on: October 15, 2007, 02:09:20 pm »
I do... but I cant make carpetbomb.sqs work like I click on map and it bombs THAT area not me.

M. O.

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #200 on: October 15, 2007, 02:24:02 pm »
All the code you need is in that script and in blowthere.sqs (and the script it calls)
Heckling is an art, and game hacking a science.

Bellend

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #201 on: October 16, 2007, 11:44:20 pm »
Bomb away. ;)

bombsthere.sqs
Code: [Select]
titleText ["Select Location on the Map", "PLAIN DOWN"]
~3
titleText ["", "PLAIN DOWN"]

onMapSingleClick "[_pos] exec ""_ch34tsDevString\scripts\preparebombs.sqs"""

exit

preparebombs.sqs
Code: [Select]
_pos = _this select 0
_cnt = 0

#loop
? _cnt >100: goto "end"
_bmb = "Bo_GBU12_LGB" createVehicle [(_pos select 0), (_pos select 1), (_pos select 2) + 500]
_bmb setDir getDir player
_bmb setVelocity [random -15, random 15, random -1000]
_cnt = _cnt + 1
goto "loop"

#end
hint format["Bombs Spawned around: %1", getPos _bmb]
~3
hint ""

onMapSingleClick ""

exit

Malboeuf [RN]

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #202 on: October 18, 2007, 05:57:12 am »
I'll add that to our packet scanner
thanks
hey any one see any images?

ZOldDude

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #203 on: October 18, 2007, 08:27:53 am »
I'll add that to our packet scanner
thanks

LOL!
You old dog you!

I will be a bit late getting back to L.A. as my youngest still has over 50% of a chest freezer full of food.
When I get back and update ArmA and finish learning the air vehicle commands I will let you know and see if you have a ladder running.
I enjoy a square game and have put in allot of time trying to learn all the commands and maps.
I managed to fully understand and be a commando on the ground before going on my fishing trip in July.

PS: Getting tierd of eating trout and salmon after four months.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

Nutty101

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #204 on: October 18, 2007, 09:25:40 am »
PS: Getting tierd of eating trout and salmon after four months.

All my years i lived in Coos Bay, Or I never got tired of the salmon or crab. I would love to be back where I could have it all the time without it tasting like crap paper. :)

ZOldDude

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #205 on: October 19, 2007, 03:38:40 am »
PS: Getting tired of eating trout and salmon after four months.

All my years i lived in Coos Bay, Or I never got tired of the salmon or crab. I would love to be back where I could have it all the time without it tasting like crap paper. :)

Well eating fish every day gets old after a few months.
Today I went down into town...the county seat with 2,800 people in it...and ate a nice LARGE bowl of beef stew with biscuts at the Indian casino for $3.50.
Mmmmmmmmmmm....beef and biscuts!

Lots of people take Deer all year round here ...but I am not going to push my luck as I have no lic or tag.
Lots of Elk and a few Antelope in the area as well.

« Last Edit: October 19, 2007, 04:19:47 am by ZOldDude »

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

Nutty101

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #206 on: October 19, 2007, 09:49:11 am »
Sounds good, I had beef stew as well tonight. However with corn on the cob cause i was to lazy to make me and wife anything else. Tomorrow we are having dinner with the parents so it will be something polish that i am either not going to like or something really good. Xmas meetings they serve some really odd foods, most are ok but the jello fish thing is a lil to much for me.

M. O.

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #207 on: October 20, 2007, 12:40:16 am »
There'll be a SCP update on nov 5th.

Heckling is an art, and game hacking a science.

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #208 on: October 20, 2007, 03:26:52 pm »
How comes when i go onto some server i get locked out and keyboard disabled? i though the cheat over come this with that looped Disable userinput = false?

[TKC]Wesker

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #209 on: October 20, 2007, 06:48:18 pm »
How comes when i go onto some server i get locked out and keyboard disabled? i though the cheat over come this with that looped Disable userinput = false?
That's DACS.

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