Okay so i pulled an all nighter got all the East, West and Civilian units on the spawn menu now, also added a few more menus in it
I left the teleport option on the main menu that way its easy to get to and just in case your in an emergency
I also left the info tab just in case you wanted to be retro and manually input the sqs files, and by the way you have to still type in chinit.sqf before you can start using this. Ive come into a problem with a few of the scripts but not sure if its because of my system or if its just a bad script.
So far this is what it looks like on the little menu thing
(Main Menu)
Teleport
Info-- ---------(The list of the original scripts and makers.
Spawn =
Return to Main Menu
East ---------------->
West ----------------( All units are on each list except for about 75% of the Civilian
Resistance ---------( Vehicles cant seem to find the right names for the units
Civilian ------------->
AI_Spawn=
Return to Main Menu
AI West ------------>
AI East --------------( Of course this list has the original files with it, but im planning on
AI Resistance ------( adding afew of mine to make for really intense warfare...
AI Civilian ---------->
Players= -------- ( This is where you find the arsenal to mess with the other players
-------- ( Basically all the same scripts that came with the download
Player= -----( Scripts that affect you and you only!!!
Support=--------(Same scripts just faster to get to and call for a carpet bomb or artillery strike
Tests=-------- (alittle spot to test scripts your working on)
Im just missing a line of code i dont know what it is but it keeps the menu from being constantly overstuffed with the different menu's you click on. I know its really simple but i need someone elses help on this one!!!
This is how i have the chinit.sqf written at this time
any suggestions would be appreciated!!!
player addAction ["Teleport","BKeAgcrScVV95eKx\scripts\teleport.sqs"];
player addAction ["Info","BKeAgcrScVV95eKx\scripts\info.sqs"];
player addAction ["Spawn","BKeAgcrScVV95eKx\Menus\Spawn.sqf"];
player addAction ["AI_Spawn","BKeAgcrScVV95eKx\Menus\AISpawn.sqf"];
player addAction ["Players","BKeAgcrScVV95eKx\Menus\Players.sqf"];
player addAction ["Player","BKeAgcrScVV95eKx\Menus\Player.sqf"];
player addAction ["Support","BKeAgcrScVV95eKx\Menus\Support.sqf"];
player addAction ["Tests","BKeAgcrScVV95eKx\Menus\Tests.sqf"];