Author Topic: ArmA SCP v1.0 OFFICIAL Release  (Read 35002 times)

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ZOldDude

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #60 on: September 14, 2007, 07:54:44 am »
Can some help me make a Kamov cavalry script. So on mouseclick same as original kamov spawn there. But spawn 6 kamovs to fly at once an go to player. This will be better then having to keep clicking. Thanks Avatar

Quote
Quote from: Avatar on September 10, 2007, 09:28:25 AM
Can someone help me make a remote carpet bomber is it easy to do by modifying the current carpetbomb script with a on mouse click? PM me please if you can help.
Thanks
Quote


Avatar,
I sent you a PM that I see you have read.
I am waiting for an answere.

Z

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

M. O.

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #61 on: September 14, 2007, 09:05:17 pm »
There are no plans on any new functionality updates atm. There'll only be updates from the dev side if there are security problems.
Heckling is an art, and game hacking a science.

malta

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #62 on: September 15, 2007, 06:25:33 am »
Quote
press ESC. Then TKC SCP. Press run. Then do the same again but enter instead of init.sqf enter the cheat script like addscore.sqs . remember to keep your thing there like 45jhjf23446\scripts\SCRIPT.sqs

It worked now :) Thanks
« Last Edit: September 15, 2007, 06:50:03 am by malta »
HEY BIS, DO YOU SEE WHATS HAPPENING TO YOUR GAME?

sgtinfected

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #63 on: September 15, 2007, 12:24:17 pm »
Hey guys. I love TKC tools a lot.
I have a question. How do you invisible in the game? Is it possible? or already exist script like that?
Thanks.

NotTheNoob

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #64 on: September 16, 2007, 02:10:13 am »
Unlimited Ammo is the ONLY script that won't work for me. When I try to run it it will say it cannot find the script.

Avatar

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #65 on: September 16, 2007, 03:48:56 am »
Unlimited Ammo is the ONLY script that won't work for me. When I try to run it it will say it cannot find the script.
Make sure your using .sqf its one of the only scripts like init that uses SQF instead of SQS

Evillor

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #66 on: September 17, 2007, 04:16:49 am »
Unlimited Ammo is the ONLY script that won't work for me. When I try to run it it will say it cannot find the script.
Make sure your using .sqf its one of the only scripts like init that uses SQF instead of SQS

Unlimited ammo is the only one that i cant get to work either, and im typing it correctly

ZOldDude

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #67 on: September 17, 2007, 05:04:09 am »

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

NotTheNoob

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #68 on: September 18, 2007, 03:16:19 am »
Eeeehhh... Last time I got that hack my harddrive magically stopped reading discs until I reformatted... Not to mention its detected as a trojan..

M. O.

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #69 on: September 18, 2007, 03:25:31 am »
That program makes use of keyboard shortcuts and is packed with an exe packer. Some antivirus programs will get triggered by these things. However, it's a false detection. You could use a disassembler to check if it uses winsock if you want to be on the safe side. It doesn't connect to the net either. Windows would tell that.
Heckling is an art, and game hacking a science.

[TKC]Wesker

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #70 on: September 18, 2007, 03:49:21 am »
Eeeehhh... Last time I got that hack my harddrive magically stopped reading discs until I reformatted... Not to mention its detected as a trojan..
Did it ever dawn on your little mind that the 200+ other people using that hack have never had this problem?
Yes, detected as a trojan but by an AntiVirus program that's well known for it's false reports.


Next you'll try telling us that these 20 antivirus programs are lying.  :icon_laugh

Listen to me explaining myself here.
I'd rather you not use the MultHack anyway. K, thnx!

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alexcheung

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #71 on: September 19, 2007, 01:06:25 pm »
if gunsforall.sqs is enable, only me work or all player work?

M. O.

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #72 on: September 19, 2007, 08:21:29 pm »
It will run on all clients as the global command on your client will be broadcasted to them by the game.
Heckling is an art, and game hacking a science.

alexcheung

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #73 on: September 19, 2007, 09:40:27 pm »
how to work for me only?

M. O.

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #74 on: September 19, 2007, 09:43:44 pm »
You'll have to extract the .pbo and make some easy changes.
Heckling is an art, and game hacking a science.