Author Topic: ArmA SCP v1.0 OFFICIAL Release  (Read 35018 times)

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M. O.

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #135 on: October 08, 2007, 03:28:54 am »
Well, I haven't seen this detection of yours. With the information I have, the SCP is undetected, with a modification more or less, still.

"Heat signatures" "complex process done over the phone lines", haha. you're bullshitting. Raise the periscope!
Heckling is an art, and game hacking a science.

[TKC]Wesker

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #136 on: October 08, 2007, 03:42:26 am »
Isn't it funny how no one has made any complaints here about it being detected  :icon_confused2
Also I often play on the well populated servers and I've seen jack shit so far.

The Illusive Man

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #137 on: October 08, 2007, 07:34:02 am »
Thanks for the awesome quote, HDMI!!  :icon_thumbsup Every time I lock one of you guys out they pay me 87 cents on some servers.

Wow that sounds like a fortune!!! dont go spending all that in one place now.  :icon_rolleyes2


_lastindex = _this addaction ["", ""];
for [{_i = 0}, {_i <= _lastindex}, {_i = _i + 1}] do {
_this removeaction _i;
};
That's my code. Don't use it.

Thanks Doolittle, your little script really helped me and other cheaters. I shall use this code to its fullest potential.  :icon_shifty


Did you apply the latest SCP security change?
I justed noticed your warning about changing the RscEditDialog.csv file. That was actually the first method I used and sent out to some people but later figured out another way to detect SCP.. by its heat signature. It's a rather complex process done over the phone lines.

The Doolittle System uses another method though.

Version 1.0 is currently undetected. ...
Will you be removing this line on the first page?

Doolittle


The doolittle system does just that. It does little or nothing to prevent cheaters from devastating other players.   :icon_sly

ZOldDude

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #138 on: October 08, 2007, 07:55:39 am »
Z said:
Quote
ZOldDude
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      Re: Anything ive mist?
? Reply #4 on: Today at 03:20:01 PM ? Quote Modify Remove Warn Split Topic 

--------------------------------------------------------------------------------
Quote from: [TKC]Wesker on Today at 02:17:58 PM
Quote from: Doolittle on Today at 11:57:37 AM
They are detecting us through some other method. Help!
I need help finding one of these servers.
There must only be a few.


Yeah just a very few...like less than none. 


Quote
Z said:

Quote
Z said:
Quote
Official game forums are filled with anti-cheaters bitching about TKC...
http://www.urbandictionary.com/define.php?term=Armed+Assault
 

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

Malboeuf [RN]

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #139 on: October 08, 2007, 11:52:02 am »
The files have helped allot actually, to the point several of your members are so pissed they are crashing servers
now

if they keep it up I?ll return the favor

I do currently have 90% of all the ArmA cheators IP ranges, and allot of servers will disappear over the next few days as ppl know my bans work
And yes I will publish the IPs and remember I have the packet data and IPs of DOS attacks threw game code. So we can always hand that over to Z and let him deal with you lol
« Last Edit: October 08, 2007, 11:59:05 am by Malboeuf [RN] »
hey any one see any images?

bando

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #140 on: October 08, 2007, 02:08:29 pm »
The files have helped allot actually, to the point several of your members are so pissed they are crashing servers
now

if they keep it up I’ll return the favor

I do currently have 90% of all the ArmA cheators IP ranges, and allot of servers will disappear over the next few days as ppl know my bans work
And yes I will publish the IPs and remember I have the packet data and IPs of DOS attacks threw game code. So we can always hand that over to Z and let him deal with you lol


i don t understand , might be my English. :icon_confused2
Treats again? :icon_mad2
1/ publishing IPs is more illegal than cheating on a video game. :icon_thumbsup
2/ Denial of service attacks through a game  :icon_rolleyes2 watch your words!  :icon_rolleyes2
3/A server can crash because of a cheat or a script , in no ways it means it's intentional (if you read topics , TKC doesn t support game crashing) and again , seems no laws are against cheating in a game yet , sorry. :smile
4/ if you got your keyboard locked and kicked in a game you admin , you just got owned legally , sorry.
5/ guys like Doolittle , fartface , strykir & friends made me want to get Arma even more those last weeks ; as i am going into town today , i might break my porcelaine piggy for few games and really hope i can join the fun and try to become a junior Wesker :)
Now i don t want to talk more because i am nobody here , but you re maybe playing yourself :smile

Malboeuf [RN]

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #141 on: October 08, 2007, 02:23:48 pm »
you must be new

hey any one see any images?

M. O.

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #142 on: October 08, 2007, 02:35:09 pm »
The files have helped allot actually, to the point several of your members are so pissed they are crashing servers
now

if they keep it up I?ll return the favor

I do currently have 90% of all the ArmA cheators IP ranges, and allot of servers will disappear over the next few days as ppl know my bans work
And yes I will publish the IPs and remember I have the packet data and IPs of DOS attacks threw game code. So we can always hand that over to Z and let him deal with you lol

But he's right. What's your 90% based on? Must be our members? DOS attack through a game? From a and one client?
You're free to ban as much as you want and we're free to try to avoid that ban, if needed, as much as we want.
« Last Edit: October 08, 2007, 02:40:21 pm by Mullah Omar »
Heckling is an art, and game hacking a science.

Malboeuf [RN]

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #143 on: October 08, 2007, 03:05:17 pm »
I simply allowed players to cheat on the servers, they hung them selves
not hard to detect client side scripts and to see who sent them
Im actually going to release an addon to key players, that when they join servers  the players running SCP will have it stripped it way from them turning them in to normal players
It worked well in OFP and finally have it ready for ArmA


hey any one see any images?

bando

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #144 on: October 08, 2007, 03:06:43 pm »
i bet 100 $ it s BS  :icon_biggrin2

Malboeuf [RN]

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #145 on: October 08, 2007, 03:19:47 pm »
Like I said you must be new.
hey any one see any images?

bando

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #146 on: October 08, 2007, 03:24:39 pm »
new to what? Arma , i don t even own the game , just tried demo few minutes.
new to TKC? i am under that name yes
new to internet? well , gives me enough to eat , drink and to get laid

[TKC]Wesker

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #147 on: October 08, 2007, 03:30:09 pm »
try to become a junior Wesker :)
Lmao, a noble goal.

The Illusive Man

bando

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #148 on: October 08, 2007, 04:14:36 pm »

[TKC]Wesker

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Re: ArmA SCP v1.0 OFFICIAL Release
« Reply #149 on: October 08, 2007, 04:31:24 pm »
Are we still posting images to gather IP addys Mal?  :icon_razz2

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