Author Topic: SCP 1.0  (Read 5318 times)

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d3dsh33p

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Re: SCP 1.0
« Reply #30 on: August 25, 2007, 05:29:04 am »
if anyone is down for for a conserted effort, jump on my teamspeak, if you dont know it send me a msg, thru my profile here and we'll get to it.



cheers mother fuckers!

[TKC]Wesker

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Re: SCP 1.0
« Reply #31 on: August 25, 2007, 05:54:18 am »
I'll see if I can be about on TS tomorrow.
Too much alcohol running through my blood right now.
The spell checker just got me through this post.

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Lovestohackarma

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Re: SCP 1.0
« Reply #32 on: August 25, 2007, 06:17:28 am »
Silly wesker... lol

Anyone up for some SCP action?

Send me a PM for my MSN and we could get a game going.

Zwos

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Re: SCP 1.0
« Reply #33 on: August 27, 2007, 05:34:18 am »
Anyone know how to add a pbo file to the SCP and get it to function?

I had this nice idea to lock the admin and have him enter text like "I am giving the server to the control of /Player\ All bow to him and his magnificent glory"

phreaky1

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Re: SCP 1.0
« Reply #34 on: August 27, 2007, 10:59:48 am »
lol  love the scp guys its hella fun guess im showing my age lol anyway d3dsh33p was on the rts server u got booted from on sunday morning was looking forward to causing some havok with you! hehe   Just wondering mullah and wesker i had a few problems with the scp when i joined one of the bezerk servers every script i tried kept restarting map splash screen then i would spawn far out in the water!?!?!  weird any thoughts?  btw can you guys pm me on the detailed way to secure the scp not sure i did it right with uedit   thanks guys   Superb work gents

Lovestohackarma

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Re: SCP 1.0
« Reply #35 on: August 27, 2007, 12:52:00 pm »
lol  love the scp guys its hella fun guess im showing my age lol anyway d3dsh33p was on the rts server u got booted from on sunday morning was looking forward to causing some havok with you! hehe   Just wondering mullah and wesker i had a few problems with the scp when i joined one of the bezerk servers every script i tried kept restarting map splash screen then i would spawn far out in the water!?!?!  weird any thoughts?  btw can you guys pm me on the detailed way to secure the scp not sure i did it right with uedit   thanks guys   Superb work gents

Yes, i was having the same problem on other " Intro / menu " missions, such as CTI and Bezerk.

I dont think it is a way of Anti cheat, i think the script just bugs the mission into thinking that you have just joined or something.

Anyway, way out of my league :D. Once again well done to the TKC team ;)

[TKC]Wesker

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Re: SCP 1.0
« Reply #36 on: August 27, 2007, 03:13:10 pm »
It's a bug with the scripts executing.
I just run the speed hack to shoot through the intro.

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M. O.

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Re: SCP 1.0
« Reply #37 on: August 27, 2007, 03:18:43 pm »
You can add new scripts, but no new addons unless they are on all clients. You'll just have to extract the new pbo and put them into the cheatpack dir and then compress the cheatpack to a new cheatpack .pbo.

The berzerk problem is probably very easy to fix. I guess it has to do with the button code. One way to avoid it is to spawn first, then execute a custom init.sqf (with an actionmenu containing the stuff you want). The actions will work fine without splash screens etc. If you get stuck somewhere you can always try the teleport to get back. There's always time for teleporting.
Heckling is an art, and game hacking a science.

dave7802

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Re: SCP 1.0
« Reply #38 on: August 27, 2007, 08:52:14 pm »
lmao,
i have just had such a laugh fookin up the past 5 servers
i come accross someone who was using it,
i was D:W The End   who was this guy lmao  :icon_laugh

people post some of the best comments

Bellend

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Re: SCP 1.0
« Reply #39 on: August 27, 2007, 11:01:46 pm »





Suicide bombers are funny as hell. :D

I've made some changes, so that a lot of actions are automatically added to the list of actions when I open the SCP menu. Using 'vehicle player addAction' so you can also get the list while you're in vehicles. Sometimes you just lose the list of actions, and when you enter a vehicle, the list is gone as well. So a single mouse click on the SCP menu button to get a long list of actions back is quite handy.

I've only been crashed out by someone else once so far using the SCP. It was quite obvious who did it, not that I care, I just rejoined some time later. ;P

acks1

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Re: SCP 1.0
« Reply #40 on: August 27, 2007, 11:16:42 pm »
Was raping some 30~ evo game so bad earlier my pc crashed :icon_laugh

Most people started leaving once the I started about 100 arty barrages and then the carpet bombing.

It's also funny how many ppl think its real when you start the msn msg lol

[TKC]Wesker

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Re: SCP 1.0
« Reply #41 on: August 27, 2007, 11:17:45 pm »
Lol Bellend, you made some nice changes to the cheat pack!

Also I love what Rook said to Lucas
That "make player talk" thing can start some nice arguments up  :icon_laugh

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eurofighter1

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Re: SCP 1.0
« Reply #42 on: August 27, 2007, 11:38:27 pm »
Yeah i was in a server yesterday and had that MSN thing lol. What is it and how does it work?
I thought it was real at first LOL.
man i wish i had the pack

Easy_tiger

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Re: SCP 1.0
« Reply #43 on: August 28, 2007, 12:53:12 am »
I think the SCP's killed my ArmA installation lol  :icon_laugh

My arma just crashes back to desktop bout 10mins into any game, all those temples and arty barrages recently must have taken its toll  lmao!
Man i love the suicide bomber (especially when u turn a heli landing pad into one)  :icon_thumbsup

no one seems to wants to get in them anymore when i play because they always seem to blow up on takeoff.....    :icon_magician

dave7802

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Re: SCP 1.0
« Reply #44 on: August 28, 2007, 01:08:17 am »
hey i have a couple of questions if anyone cne can point me in the right direction

When it is a select player script, i.e. freeze lpayer, suicide player etc how do you se;ect the player, is this VIA the option you press P with the list of names

Also you have the messeges, do you have to modifie these out of game (via notpade) oris there awayingame for the csome messegs??

Thanks
and amazing work lololol